Files
OpenRA/OpenRa.Game/Traits/Mobile.cs

83 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class Mobile : IOrder
{
public Actor self;
int2 __fromCell;
public int2 fromCell { get { return __fromCell; } set { Game.UnitInfluence.Remove( this ); __fromCell = value; Game.UnitInfluence.Add( this ); } }
public int2 toCell { get { return self.Location; } set { Game.UnitInfluence.Remove( this ); self.Location = value; Game.UnitInfluence.Add( this ); } }
public int Voice = Game.CosmeticRandom.Next(2);
public Mobile(Actor self)
{
this.self = self;
fromCell = toCell;
Game.UnitInfluence.Update( this );
}
public Order IssueOrder(Actor self, int2 xy, bool lmb, Actor underCursor)
{
if( lmb ) return null;
if( underCursor != null )
return null;
if (xy == toCell) return null;
return Order.Move( self, xy );
}
public void ResolveOrder( Actor self, Order order )
{
if( order.OrderString == "Move" )
{
self.CancelActivity();
self.QueueActivity( new Traits.Activities.Move( order.TargetLocation, 8 ) );
var attackBase = self.traits.WithInterface<AttackBase>().FirstOrDefault();
if( attackBase != null )
attackBase.target = null; /* move cancels attack order */
}
}
public IEnumerable<int2> OccupiedCells()
{
return new[] { fromCell, toCell };
}
public UnitMovementType GetMovementType()
{
switch( Rules.UnitCategory[ self.unitInfo.Name ] )
{
case "Infantry":
return UnitMovementType.Foot;
case "Vehicle":
return ( self.unitInfo as UnitInfo.VehicleInfo ).Tracked ? UnitMovementType.Track : UnitMovementType.Wheel;
case "Ship":
return UnitMovementType.Float;
case "Plane":
return UnitMovementType.Track; // FIXME: remove this when planes actually fly.
default:
throw new InvalidOperationException( "GetMovementType on unit that shouldn't be aable to move." );
}
}
public IEnumerable<int2> GetCurrentPath()
{
var move = self.GetCurrentActivity() as Traits.Activities.Move;
if (move == null || move.path == null) return new int2[] { };
return Enumerable.Reverse(move.path);
}
}
}