101 lines
3.2 KiB
C#
Executable File
101 lines
3.2 KiB
C#
Executable File
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRa.Game.GameRules;
|
|
using OpenRa.Game.Traits;
|
|
using IjwFramework.Types;
|
|
|
|
namespace OpenRa.Game
|
|
{
|
|
static class UnitOrders
|
|
{
|
|
public static void ProcessOrder( Order order )
|
|
{
|
|
switch( order.OrderString )
|
|
{
|
|
case "Move":
|
|
case "Attack":
|
|
case "DeployMcv":
|
|
case "DeliverOre":
|
|
case "Harvest":
|
|
case "SetRallyPoint":
|
|
{
|
|
foreach( var t in order.Subject.traits.WithInterface<IOrder>() )
|
|
t.ResolveOrder( order.Subject, order );
|
|
break;
|
|
}
|
|
case "PlaceBuilding":
|
|
{
|
|
Game.world.AddFrameEndTask( _ =>
|
|
{
|
|
var building = (UnitInfo.BuildingInfo)Rules.UnitInfo[ order.TargetString ];
|
|
var producing = order.Player.Producing(Rules.UnitCategory[order.TargetString]);
|
|
if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
|
|
return;
|
|
|
|
Log.Write( "Player \"{0}\" builds {1}", order.Player.PlayerName, building.Name );
|
|
|
|
Game.world.Add( new Actor( building.Name, order.TargetLocation - GameRules.Footprint.AdjustForBuildingSize( building ), order.Player ) );
|
|
|
|
order.Player.FinishProduction(Rules.UnitCategory[building.Name]);
|
|
} );
|
|
break;
|
|
}
|
|
case "StartProduction":
|
|
{
|
|
string group = Rules.UnitCategory[ order.TargetString ];
|
|
var ui = Rules.UnitInfo[ order.TargetString ];
|
|
var time = ui.Cost
|
|
* .8f /* Game.BuildSpeed */ /* todo: country-specific build speed bonus */
|
|
* ( 25 * 60 ) /* frames per min */ /* todo: build acceleration, if we do that */
|
|
/ 1000;
|
|
|
|
time = .08f * time; /* temporary hax so we can build stuff fast for test */
|
|
|
|
if (!Rules.TechTree.BuildableItems(order.Player, group).Contains(order.TargetString))
|
|
return; /* you can't build that!! */
|
|
|
|
bool hasPlayedSound = false;
|
|
|
|
order.Player.BeginProduction(group,
|
|
new ProductionItem(order.TargetString, (int)time, ui.Cost,
|
|
() => Game.world.AddFrameEndTask(
|
|
_ =>
|
|
{
|
|
var isBuilding = group == "Building" || group == "Defense";
|
|
if (!hasPlayedSound && order.Player == Game.LocalPlayer)
|
|
{
|
|
Game.PlaySound(isBuilding ? "conscmp1.aud" : "unitrdy1.aud", false);
|
|
hasPlayedSound = true;
|
|
}
|
|
if (!isBuilding)
|
|
Game.BuildUnit(order.Player, order.TargetString);
|
|
})));
|
|
break;
|
|
}
|
|
case "PauseProduction":
|
|
{
|
|
var producing = order.Player.Producing( Rules.UnitCategory[ order.TargetString ] );
|
|
if( producing != null && producing.Item == order.TargetString )
|
|
producing.Paused = ( order.TargetLocation.X != 0 );
|
|
break;
|
|
}
|
|
case "CancelProduction":
|
|
{
|
|
var producing = order.Player.Producing( Rules.UnitCategory[ order.TargetString ] );
|
|
if( producing != null && producing.Item == order.TargetString )
|
|
order.Player.CancelProduction( Rules.UnitCategory[ order.TargetString ] );
|
|
break;
|
|
}
|
|
case "Chat":
|
|
{
|
|
Game.chat.AddLine(Pair.New(order.Player.PlayerName + ":", order.TargetString));
|
|
break;
|
|
}
|
|
default:
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
}
|
|
}
|