53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Actors possessing this trait should define the GainsExperience trait. When the prerequisites are fulfilled, ",
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"this trait grants a level-up to newly spawned actors. If additionally the actor's owning player defines the ProductionIconOverlay ",
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"trait, the production queue icon renders with an overlay defined in that trait.")]
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public class ProducibleWithLevelInfo : ITraitInfo, Requires<GainsExperienceInfo>
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{
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public readonly string[] Prerequisites = { };
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[Desc("Number of levels to give to the actor on creation.")]
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public readonly int InitialLevels = 1;
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[Desc("Should the level-up animation be suppressed when actor is created?")]
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public readonly bool SuppressLevelupAnimation = true;
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public object Create(ActorInitializer init) { return new ProducibleWithLevel(init, this); }
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}
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public class ProducibleWithLevel : INotifyCreated
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{
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readonly ProducibleWithLevelInfo info;
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public ProducibleWithLevel(ActorInitializer init, ProducibleWithLevelInfo info)
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{
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this.info = info;
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}
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public void Created(Actor self)
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{
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if (!self.Owner.PlayerActor.Trait<TechTree>().HasPrerequisites(info.Prerequisites))
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return;
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var ge = self.Trait<GainsExperience>();
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if (!ge.CanGainLevel)
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return;
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ge.GiveLevels(info.InitialLevels, info.SuppressLevelupAnimation);
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}
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}
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}
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