Files
OpenRA/OpenRA.Game/Widgets/TextFieldWidget.cs
Paul Chote 7c91d6976d Split keyboard and mouse focus.
Fixes #3304.
Fixes #2075.
Fixes C&C chat focus bug.
2013-07-27 21:02:52 +12:00

235 lines
5.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.Traits;
using OpenRA.Graphics;
namespace OpenRA.Widgets
{
public class TextFieldWidget : Widget
{
string text = "";
public string Text
{
get { return text; }
set { text = value ?? ""; CursorPosition = CursorPosition.Clamp(0, text.Length); }
}
public int MaxLength = 0;
public int VisualHeight = 1;
public int LeftMargin = 5;
public int RightMargin = 5;
public Func<bool> OnEnterKey = () => false;
public Func<bool> OnTabKey = () => false;
public Func<bool> OnEscKey = () => false;
public Action OnLoseFocus = () => { };
public int CursorPosition { get; protected set; }
public Func<bool> IsDisabled = () => false;
public Color TextColor = Color.White;
public Color DisabledColor = Color.Gray;
public string Font = "Regular";
public TextFieldWidget() : base() {}
protected TextFieldWidget(TextFieldWidget widget)
: base(widget)
{
Text = widget.Text;
MaxLength = widget.MaxLength;
Font = widget.Font;
TextColor = widget.TextColor;
DisabledColor = widget.DisabledColor;
VisualHeight = widget.VisualHeight;
}
public override bool YieldKeyboardFocus()
{
OnLoseFocus();
return base.YieldKeyboardFocus();
}
public override bool HandleMouseInput(MouseInput mi)
{
if (IsDisabled())
return false;
if (mi.Event != MouseInputEvent.Down)
return false;
// Attempt to take keyboard focus
if (!RenderBounds.Contains(mi.Location) || !TakeKeyboardFocus())
return false;
blinkCycle = 10;
showCursor = true;
CursorPosition = ClosestCursorPosition(mi.Location.X);
return true;
}
protected virtual string GetApparentText() { return text; }
public int ClosestCursorPosition(int x)
{
var apparentText = GetApparentText();
var font = Game.Renderer.Fonts[Font];
var textSize = font.Measure(apparentText);
var start = RenderOrigin.X + LeftMargin;
if (textSize.X > Bounds.Width - LeftMargin - RightMargin && HasKeyboardFocus)
start += Bounds.Width - LeftMargin - RightMargin - textSize.X;
int minIndex = -1;
int minValue = int.MaxValue;
for (int i = 0; i <= apparentText.Length; i++)
{
var dist = Math.Abs(start + font.Measure(apparentText.Substring(0, i)).X - x);
if (dist > minValue)
break;
minValue = dist;
minIndex = i;
}
return minIndex;
}
public override bool HandleKeyPress(KeyInput e)
{
if (IsDisabled() || e.Event == KeyInputEvent.Up)
return false;
// Only take input if we are focused
if (!HasKeyboardFocus)
return false;
if ((e.KeyName == "return" || e.KeyName == "enter") && OnEnterKey())
return true;
if (e.KeyName == "tab" && OnTabKey())
return true;
if (e.KeyName == "escape" && OnEscKey())
return true;
if (e.KeyName == "left")
{
if (CursorPosition > 0)
CursorPosition--;
return true;
}
if (e.KeyName == "right")
{
if (CursorPosition <= Text.Length-1)
CursorPosition++;
return true;
}
if (e.KeyName == "home")
{
CursorPosition = 0;
return true;
}
if (e.KeyName == "end")
{
CursorPosition = Text.Length;
return true;
}
if (e.KeyName == "delete")
{
if (CursorPosition < Text.Length)
Text = Text.Remove(CursorPosition, 1);
return true;
}
TypeChar(e);
return true;
}
public void TypeChar(KeyInput key)
{
if (key.KeyName == "backspace" && CursorPosition > 0)
{
CursorPosition--;
Text = Text.Remove(CursorPosition, 1);
}
else if (key.IsValidInput())
{
if (MaxLength > 0 && Text.Length >= MaxLength)
return;
Text = Text.Insert(CursorPosition, key.UnicodeChar.ToString());
CursorPosition++;
}
}
protected int blinkCycle = 10;
protected bool showCursor = true;
public override void Tick()
{
if (--blinkCycle <= 0)
{
blinkCycle = 20;
showCursor ^= true;
}
}
public override void Draw()
{
var apparentText = GetApparentText();
var font = Game.Renderer.Fonts[Font];
var pos = RenderOrigin;
var textSize = font.Measure(apparentText);
var cursorPosition = font.Measure(apparentText.Substring(0, CursorPosition));
var disabled = IsDisabled();
var state = disabled ? "textfield-disabled" :
HasKeyboardFocus ? "textfield-focused" :
Ui.MouseOverWidget == this ? "textfield-hover" :
"textfield";
WidgetUtils.DrawPanel(state,
new Rectangle(pos.X, pos.Y, Bounds.Width, Bounds.Height));
// Inset text by the margin and center vertically
var textPos = pos + new int2(LeftMargin, (Bounds.Height - textSize.Y) / 2 - VisualHeight);
// Right align when editing and scissor when the text overflows
if (textSize.X > Bounds.Width - LeftMargin - RightMargin)
{
if (HasKeyboardFocus)
textPos += new int2(Bounds.Width - LeftMargin - RightMargin - textSize.X, 0);
Game.Renderer.EnableScissor(pos.X + LeftMargin, pos.Y,
Bounds.Width - LeftMargin - RightMargin, Bounds.Bottom);
}
var color = disabled ? DisabledColor : TextColor;
font.DrawText(apparentText, textPos, color);
if (showCursor && HasKeyboardFocus)
font.DrawText("|", new float2(textPos.X + cursorPosition.X - 2, textPos.Y), Color.White);
if (textSize.X > Bounds.Width - LeftMargin - RightMargin)
Game.Renderer.DisableScissor();
}
public override Widget Clone() { return new TextFieldWidget(this); }
}
}