78 lines
2.6 KiB
Lua
78 lines
2.6 KiB
Lua
--[[
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Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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InitialForcesA = { "bggy", "e1", "e1", "e1", "e1" }
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InitialForcesB = { "e1", "e1", "bggy", "e1", "e1" }
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RifleInfantryReinforcements = { "e1", "e1" }
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RocketInfantryReinforcements = { "e3", "e3", "e3", "e3", "e3" }
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SendInitialForces = function()
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Media.PlaySpeechNotification(Nod, "Reinforce")
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Reinforcements.Reinforce(Nod, InitialForcesA, { StartSpawnPointLeft.Location, StartRallyPoint.Location }, 5)
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Reinforcements.Reinforce(Nod, InitialForcesB, { StartSpawnPointRight.Location, StartRallyPoint.Location }, 10)
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end
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SendFirstInfantryReinforcements = function()
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Media.PlaySpeechNotification(Nod, "Reinforce")
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Reinforcements.Reinforce(Nod, RifleInfantryReinforcements, { StartSpawnPointRight.Location, StartRallyPoint.Location }, 15)
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end
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SendSecondInfantryReinforcements = function()
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Media.PlaySpeechNotification(Nod, "Reinforce")
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Reinforcements.Reinforce(Nod, RifleInfantryReinforcements, { StartSpawnPointLeft.Location, StartRallyPoint.Location }, 15)
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end
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SendLastInfantryReinforcements = function()
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Media.PlaySpeechNotification(Nod, "Reinforce")
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Reinforcements.Reinforce(Nod, RocketInfantryReinforcements, { VillageSpawnPoint.Location, VillageRallyPoint.Location }, 8)
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end
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WorldLoaded = function()
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Nod = Player.GetPlayer("Nod")
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GDI = Player.GetPlayer("GDI")
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Villagers = Player.GetPlayer("Villagers")
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InitObjectives(Nod)
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KillNikoomba = Nod.AddObjective("Kill Nikoomba.")
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DestroyVillage = Nod.AddObjective("Destroy the village.")
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DestroyGDI = Nod.AddObjective("Destroy all GDI troops in the area.", "Secondary", false)
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GDIObjective = GDI.AddObjective("Eliminate all Nod forces.")
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Trigger.OnKilled(Nikoomba, function()
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Nod.MarkCompletedObjective(KillNikoomba)
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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SendLastInfantryReinforcements()
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end)
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end)
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Camera.Position = StartRallyPoint.CenterPosition
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SendInitialForces()
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Trigger.AfterDelay(DateTime.Seconds(30), SendFirstInfantryReinforcements)
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Trigger.AfterDelay(DateTime.Seconds(60), SendSecondInfantryReinforcements)
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end
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Tick = function()
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if DateTime.GameTime > 2 then
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if Nod.HasNoRequiredUnits() then
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GDI.MarkCompletedObjective(GDIObjective)
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end
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if Villagers.HasNoRequiredUnits() then
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Nod.MarkCompletedObjective(DestroyVillage)
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end
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if GDI.HasNoRequiredUnits() then
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Nod.MarkCompletedObjective(DestroyGDI)
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end
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end
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end
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