Files
OpenRA/mods/cnc/sequences/infantry.yaml
2015-06-21 11:03:51 +02:00

762 lines
9.4 KiB
YAML

vice:
idle:
Length: *
muzzle0: chem-n
Length: *
Offset: 3,4
muzzle1: chem-nw
Length: *
Offset: 4,1
muzzle2: chem-w
Length: *
Offset: 7,-3
muzzle3: chem-sw
Length: *
Offset: 3,-6
muzzle4: chem-s
Length: *
Offset: 1,-6
muzzle5: chem-se
Length: *
Offset: -3,-5
muzzle6: chem-e
Length: *
Offset: -6,-3
muzzle7: chem-ne
Length: *
Offset: -1,0
icon: viceicnh
pvice:
idle:
Length: *
muzzle0: chem-n
Length: *
Offset: 3,4
muzzle1: chem-nw
Length: *
Offset: 4,1
muzzle2: chem-w
Length: *
Offset: 7,-3
muzzle3: chem-sw
Length: *
Offset: 3,-6
muzzle4: chem-s
Length: *
Offset: 1,-6
muzzle5: chem-se
Length: *
Offset: -3,-5
muzzle6: chem-e
Length: *
Offset: -6,-3
muzzle7: chem-ne
Length: *
Offset: -1,0
icon: viceicnh
e1:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 8
Facings: 8
prone-stand:
Start: 144
Stride: 4
Facings: 8
prone-stand2:
Start: 144
Stride: 4
Facings: 8
prone-run:
Start: 144
Length: 4
Facings: 8
Tick: 100
# stand -> prone transition
liedown:
Start: 128
Length: 2
Facings: 8
# prone -> stand transition
standup:
Start: 176
Length: 2
Facings: 8
prone-shoot:
Start: 192
Length: 8
Facings: 8
idle1:
Start: 257
Length: 15
Tick: 120
idle2:
Start: 272
Length: 16
Tick: 120
idle3:
Start: 289
Length: 22
Tick: 120
cheer:
Start: 460
Length: 3
Facings: 8
Tick: 120
# Dancing
idle4:
Start: 517
Length: 9
Tick: 120
# Shot
die1:
Start: 381
Length: 9
Tick: 80
# Explode
die2:
Start: 390
Length: 8
Tick: 80
# Fly and explode in air
die3:
Start: 398
Length: 8
Tick: 80
# Fly through air squish on ground
die4:
Start: 406
Length: 12
Tick: 80
# Burn
die5:
Start: 418
Length: 18
Tick: 80
# Tib
die6:
Start: 366
Length: 11
Tick: 80
die-crushed: e1rot
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon: e1icnh.tem
AddExtension: False
e2:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
throw:
Start: 64
Length: 20
Facings: 8
# stand -> prone transition
liedown:
Start: 224
Length: 2
Facings: 8
# prone -> stand transition
standup:
Start: 272
Length: 2
Facings: 8
prone-stand:
Start: 240
Stride: 4
Facings: 8
prone-stand2:
Start: 240
Stride: 4
Facings: 8
prone-run:
Start: 240
Length: 4
Facings: 8
Tick: 100
prone-throw:
Start: 288
Length: 12
Facings: 8
idle1:
Start: 384
Length: 16
Tick: 120
idle2:
Start: 400
Length: 13
Tick: 120
cheer:
Start: 588
Length: 3
Facings: 8
Tick: 120
# Shot
die1:
Start: 509
Length: 9
Tick: 80
# Explode
die2:
Start: 518
Length: 8
Tick: 80
# Fly and explode in air
die3:
Start: 526
Length: 8
Tick: 80
# Fly through air squish on ground
die4:
Start: 534
Length: 12
Tick: 80
# Burn
die5:
Start: 546
Length: 18
Tick: 80
# Tib
die6:
Start: 494
Length: 11
Tick: 80
die-crushed: e2rot
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon: e2icnh.tem
AddExtension: False
e3:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 8
Facings: 8
# stand -> prone transition
liedown:
Start: 128
Length: 2
Facings: 8
# prone -> stand transition
standup:
Start: 176
Length: 2
Facings: 8
prone-stand:
Start: 144
Stride: 4
Facings: 8
prone-stand2:
Start: 144
Stride: 4
Facings: 8
prone-run:
Start: 144
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 192
Length: 10
Facings: 8
idle1:
Start: 274
Length: 12
Tick: 120
idle2:
Start: 289
Length: 14
Tick: 120
cheer:
Start: 476
Length: 3
Facings: 8
Tick: 120
# Shot
die1:
Start: 397
Length: 9
Tick: 80
# Explode
die2:
Start: 406
Length: 8
Tick: 80
# Fly and explode in air
die3:
Start: 414
Length: 8
Tick: 80
# Fly through air squish on ground
die4:
Start: 422
Length: 12
Tick: 80
# Burn
die5:
Start: 434
Length: 18
Tick: 80
# Tib
die6:
Start: 382
Length: 11
Tick: 80
die-crushed: e3rot
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon: e3icnh.tem
AddExtension: False
e4:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 16
Facings: 8
# stand -> prone transition
liedown:
Start: 192
Length: 2
Facings: 8
# prone -> stand transition
standup:
Start: 240
Length: 2
Facings: 8
prone-stand:
Start: 208
Stride: 4
Facings: 8
prone-stand2:
Start: 208
Stride: 4
Facings: 8
prone-run:
Start: 208
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 256
Length: 16
Facings: 8
idle1:
Start: 384
Length: 16
Tick: 120
idle2:
Start: 400
Length: 16
Tick: 120
cheer:
Start: 588
Length: 3
Facings: 8
Tick: 120
# Shot
die1:
Start: 509
Length: 9
Tick: 80
# Explode
die2:
Start: 518
Length: 8
Tick: 80
# Fly and explode in air
die3:
Start: 526
Length: 8
Tick: 80
# Fly through air squish on ground
die4:
Start: 534
Length: 12
Tick: 80
# Burn
die5:
Start: 546
Length: 18
Tick: 80
# Tib
die6:
Start: 494
Length: 10
Tick: 80
die-crushed: e4rot
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
muzzle0: flame-n
Length: *
Offset: 1,6
muzzle1: flame-nw
Length: *
Offset: 8,7
muzzle2: flame-w
Length: *
Offset: 8,2
muzzle3: flame-sw
Length: *
Offset: 7,-2
muzzle4: flame-s
Length: *
Offset: 1,-2
muzzle5: flame-se
Length: *
Offset: -5,-2
muzzle6: flame-e
Length: *
Offset: -7,2
muzzle7: flame-ne
Length: *
Offset: -7,8
icon: e4icnh.tem
AddExtension: False
e5:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 16
Facings: 8
# stand -> prone transition
liedown:
Start: 192
Length: 2
Facings: 8
# prone -> stand transition
standup:
Start: 240
Length: 2
Facings: 8
prone-stand:
Start: 208
Stride: 4
Facings: 8
prone-stand2:
Start: 208
Stride: 4
Facings: 8
prone-run:
Start: 208
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 256
Length: 16
Facings: 8
idle1:
Start: 384
Length: 16
Tick: 120
idle2:
Start: 400
Length: 16
Tick: 120
cheer:
Start: 588
Length: 3
Facings: 8
Tick: 120
# Shot
die1:
Start: 509
Length: 9
Tick: 80
# Explode
die2:
Start: 518
Length: 8
Tick: 80
# Fly and explode in air
die3:
Start: 526
Length: 8
Tick: 80
# Fly through air squish on ground
die4:
Start: 534
Length: 12
Tick: 80
# Burn
die5:
Start: 546
Length: 18
Tick: 80
# Tib
die6:
Start: 494
Length: 10
Tick: 80
die-crushed: e4rot
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
muzzle0: chem-n
Length: *
Offset: 1,2
muzzle1: chem-nw
Length: *
Offset: 8,2
muzzle2: chem-w
Length: *
Offset: 8,-3
muzzle3: chem-sw
Length: *
Offset: 7,-6
muzzle4: chem-s
Length: *
Offset: 1,-6
muzzle5: chem-se
Length: *
Offset: -5,-6
muzzle6: chem-e
Length: *
Offset: -7,-3
muzzle7: chem-ne
Length: *
Offset: -3,2
icon: e5icnh.tem
AddExtension: False
e6:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
# stand -> prone transition
liedown:
Start: 66
Length: 2
Facings: 8
# prone -> stand transition
standup:
Start: 114
Length: 2
Facings: 8
prone-stand:
Start: 82
Stride: 4
Facings: 8
prone-stand2:
Start: 82
Stride: 4
Facings: 8
prone-run:
Start: 82
Length: 4
Facings: 8
Tick: 100
idle1:
Start: 114
Length: 6
Tick: 120
idle2:
Start: 200
Length: 6
Tick: 120
cheer:
Start: 200
Length: 3
Facings: 8
Tick: 120
# Shot
die1:
Start: 146
Length: 8
Tick: 80
# Explode
die2:
Start: 154
Length: 8
Tick: 80
# Fly and explode in air
die3:
Start: 162
Length: 8
Tick: 80
# Fly through air squish on ground
die4:
Start: 170
Length: 12
Tick: 80
# Burn
die5:
Start: 182
Length: 18
Tick: 80
# Tib
die6:
Start: 130
Length: 4
Tick: 80
die-crushed: e1rot
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon: e6icnh.tem
AddExtension: False
rmbo:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 4
Facings: 8
# stand -> prone transition
liedown:
Start: 96
Length: 2
Facings: 8
# prone -> stand transition
standup:
Start: 144
Length: 2
Facings: 8
prone-stand:
Start: 112
Stride: 4
Facings: 8
prone-stand2:
Start: 112
Stride: 4
Facings: 8
prone-run:
Start: 112
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 160
Length: 4
Facings: 8
idle1:
Start: 192
Length: 16
Tick: 120
idle2:
Start: 208
Length: 16
Tick: 120
idle3:
Start: 224
Length: 15
Tick: 120
cheer:
Start: 396
Length: 3
Facings: 8
Tick: 120
# Shot
die1:
Start: 318
Length: 8
Tick: 80
# Explode
die2:
Start: 326
Length: 8
Tick: 80
# Fly and explode in air
die3:
Start: 334
Length: 8
Tick: 80
# Fly through air squish on ground
die4:
Start: 342
Length: 12
Tick: 80
# Burn
die5:
Start: 354
Length: 18
Tick: 80
# Tib
die6:
Start: 308
Length: 4
Tick: 80
die-crushed: e1rot
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon: rmboicnh.tem
AddExtension: False