Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10 damage. Reduced TD UnitExplode damage to 1/10 of old value. Now artillery always explodes, but there's only a 75% chance it explodes violently and only when it has ammo. If either condition isn't met, it explodes with the (now less violent) UnitExplode.
86 lines
1.7 KiB
YAML
86 lines
1.7 KiB
YAML
FlametankExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 1c0
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Damage: 100
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Eff: CreateEffect
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Explosion: big_napalm
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ImpactSound: xplobig6.aud
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HeliCrash:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 40
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: poof
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ImpactSound: xplos.aud
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HeliExplode:
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Warhead@1Dam: SpreadDamage
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DamageTypes: ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_building
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ImpactSound: xplos.aud
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UnitExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 50
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: poof
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ImpactSound: xplobig6.aud
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UnitExplodeSmall:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 40
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: big_frag
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ImpactSound: xplobig4.aud
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GrenadierExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 10
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: poof
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ImpactSound: xplosml2.aud
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Napalm.Crate:
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Warhead@1Dam: SpreadDamage
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Spread: 170
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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None: 90
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Wood: 100
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Light: 60
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Heavy: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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Warhead@3Eff: CreateEffect
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Explosion: med_napalm
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ImpactSound: flamer2.aud
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