101 lines
2.1 KiB
YAML
101 lines
2.1 KiB
YAML
Atomic:
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ValidTargets: Ground, Air
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Report: nukemisl.aud
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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Damage: 150
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Air
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Versus:
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None: 100
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Wood: 100
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Light: 60
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Heavy: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Eff_impact: CreateEffect
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Explosion: nuke_explosion
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ImpactSound: nukexplo.aud
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Warhead@3Dam_areanukea: SpreadDamage
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Spread: 2c512
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Damage: 100
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 3
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ValidTargets: Ground, Air
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Versus:
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None: 100
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Wood: 100
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Light: 60
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Heavy: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@4Res_areanukea: DestroyResource
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Size: 3
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Delay: 3
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Warhead@5Smu_areanukea: LeaveSmudge
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SmudgeType: Scorch
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Size: 3
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Delay: 3
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Warhead@6Eff_areanukea: CreateEffect
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ImpactSound: xplobig4.aud
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Delay: 3
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Warhead@7Dam_areanukeb: SpreadDamage
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Spread: 3c768
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 6
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ValidTargets: Ground, Air
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Versus:
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None: 100
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Wood: 100
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Light: 60
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Heavy: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@8Res_areanukeb: DestroyResource
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Size: 4
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Delay: 6
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Warhead@9Smu_areanukeb: LeaveSmudge
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SmudgeType: Scorch
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Size: 4
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Delay: 6
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Warhead@10Dam_areanukec: SpreadDamage
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Spread: 5c0
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Damage: 20
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 9
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ValidTargets: Ground, Air
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Versus:
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None: 100
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Wood: 100
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Light: 60
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Heavy: 50
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@11Res_areanukec: DestroyResource
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Size: 5
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Delay: 9
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Warhead@12Smu_areanukec: LeaveSmudge
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SmudgeType: Scorch
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Size: 5
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Delay: 9
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IonCannon:
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ValidTargets: Ground, Air
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Warhead@1Dam_impact: SpreadDamage
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Range: 0, 1c1, 2c1, 2c512
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Damage: 100
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Falloff: 1000, 1000, 250, 100
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ValidTargets: Ground, Air
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Smu_impact: LeaveSmudge
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SmudgeType: Scorch
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Warhead@3Smu_area: LeaveSmudge
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SmudgeType: Scorch
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Size: 1
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Delay: 3
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Warhead@4Res_area2: DestroyResource
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Size: 2
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Delay: 6
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Warhead@5Smu_area2: LeaveSmudge
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SmudgeType: Scorch
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Size: 2,1
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Delay: 6
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