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145 lines
3.8 KiB
C#
145 lines
3.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This unit can cloak and uncloak in specific situations.")]
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public class CloakInfo : UpgradableTraitInfo, ITraitInfo
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{
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[Desc("Measured in game ticks.")]
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public readonly int InitialDelay = 10;
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[Desc("Measured in game ticks.")]
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public readonly int CloakDelay = 30;
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public readonly bool UncloakOnAttack = true;
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public readonly bool UncloakOnMove = false;
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public readonly bool UncloakOnUnload = true;
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public readonly bool UncloakOnInfiltrate = true;
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public readonly bool UncloakOnDemolish = true;
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public readonly string CloakSound = null;
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public readonly string UncloakSound = null;
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public readonly string Palette = "cloak";
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public readonly string[] CloakTypes = { "Cloak" };
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public object Create(ActorInitializer init) { return new Cloak(init.Self, this); }
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}
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public class Cloak : UpgradableTrait<CloakInfo>, IRenderModifier, INotifyDamageStateChanged, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier
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{
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[Sync] int remainingTime;
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[Sync] bool damageDisabled;
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Actor self;
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CPos? lastPos;
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public Cloak(Actor self, CloakInfo info)
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: base(info)
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{
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this.self = self;
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remainingTime = info.InitialDelay;
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}
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protected override void UpgradeDisabled(Actor self)
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{
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Uncloak();
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remainingTime = Info.InitialDelay;
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}
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public void Uncloak() { Uncloak(Info.CloakDelay); }
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public void Uncloak(int time)
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{
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if (Cloaked)
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Sound.Play(Info.UncloakSound, self.CenterPosition);
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remainingTime = Math.Max(remainingTime, time);
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}
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { if (Info.UncloakOnAttack) Uncloak(); }
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public bool Cloaked { get { return !IsTraitDisabled && remainingTime <= 0; } }
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public void DamageStateChanged(Actor self, AttackInfo e)
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{
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damageDisabled = e.DamageState >= DamageState.Critical;
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if (damageDisabled)
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Uncloak();
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}
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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if (remainingTime > 0 || IsTraitDisabled)
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return r;
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if (Cloaked && IsVisible(self, self.World.RenderPlayer))
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{
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if (string.IsNullOrEmpty(Info.Palette))
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return r;
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else
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return r.Select(a => a.WithPalette(wr.Palette(Info.Palette)));
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}
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else
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return SpriteRenderable.None;
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}
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public void Tick(Actor self)
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{
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if (IsTraitDisabled)
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return;
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if (remainingTime > 0 && !IsTraitDisabled && !damageDisabled && --remainingTime <= 0)
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Sound.Play(Info.CloakSound, self.CenterPosition);
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if (self.IsDisabled())
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Uncloak();
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if (Info.UncloakOnMove && (lastPos == null || lastPos.Value != self.Location))
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{
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Uncloak();
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lastPos = self.Location;
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}
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}
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public bool IsVisible(Actor self, Player viewer)
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{
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if (!Cloaked || self.Owner.IsAlliedWith(viewer))
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return true;
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return self.World.ActorsWithTrait<DetectCloaked>().Any(a =>
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{
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var dc = a.Actor.Info.Traits.Get<DetectCloakedInfo>();
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return a.Actor.Owner.IsAlliedWith(viewer)
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&& Info.CloakTypes.Intersect(dc.CloakTypes).Any()
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&& (self.CenterPosition - a.Actor.CenterPosition).Length <= WRange.FromCells(dc.Range).Range;
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});
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}
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public Color RadarColorOverride(Actor self)
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{
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var c = self.Owner.Color.RGB;
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if (self.Owner == self.World.LocalPlayer && Cloaked)
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c = Color.FromArgb(128, c);
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return c;
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}
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}
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}
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