Files
OpenRA/OpenRA.Mods.RA/World/DebugOverlay.cs

61 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class DebugOverlayInfo : Traits.TraitInfo<DebugOverlay>
{
}
class DebugOverlay : IRenderOverlay, IWorldLoaded
{
int[,] layer;
int refreshTick;
World world;
public void WorldLoaded(World w)
{
this.world = w;
this.layer = new int[w.Map.MapSize.X, w.Map.MapSize.Y];
this.refreshTick = 0;
}
public void AddLayer(IEnumerable<Pair<CPos, int>> cellWeights, int maxWeight)
{
if (maxWeight == 0) return;
foreach (var p in cellWeights)
layer[p.First.X, p.First.Y] = layer[p.First.X, p.First.Y] / 2 + (p.Second * 128 / maxWeight);
}
public void Render(WorldRenderer wr)
{
var qr = Game.Renderer.WorldQuadRenderer;
bool doSwap = refreshTick - world.FrameNumber <= 0;
if (doSwap) refreshTick = world.FrameNumber + 20;
for (int j = world.Map.Bounds.Top; j <= world.Map.Bounds.Bottom; ++j)
for (int i = world.Map.Bounds.Left; i <= world.Map.Bounds.Right; ++i)
{
if (!world.Map.IsInMap(i, j)) continue;
var cell = new CPos(i, j);
var pix = cell.ToPPos();
var w = Math.Max(0, Math.Min(layer[i, j], 224));
if (doSwap)
{
layer[i, j] = layer[i, j] * 4 / 5;
}
qr.FillRect(new RectangleF(pix.X, pix.Y, Game.CellSize, Game.CellSize), Color.FromArgb(w, Color.White));
}
}
}
}