Files
OpenRA/mods/common/lua/production.lua

26 lines
762 B
Lua

Production = { }
Production.BuildWithSharedQueue = function(player, unit, amount)
Internal.BuildWithSharedQueue(player, unit, amount or 1)
end
Production.BuildWithPerFactoryQueue = function(factory, unit, amount)
Internal.BuildWithPerFactoryQueue(factory, unit, amount or 1)
end
Production.SharedQueueIsBusy = function(player, category)
return Internal.SharedQueueIsBusy(player, category)
end
Production.PerFactoryQueueIsBusy = function(factory)
return Internal.PerFactoryQueueIsBusy(factory)
end
Production.SetRallyPoint = function(factory, location)
Actor.Trait(factory, "RallyPoint").rallyPoint = location.Location
end
Production.SetPrimaryBuilding = function(factory)
Actor.Trait(factory, "PrimaryBuilding"):SetPrimaryProducer(factory, true)
end