Files
OpenRA/OpenRa.Game/PlaceBuilding.cs

43 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
namespace OpenRa.Game
{
class PlaceBuilding : IOrderGenerator
{
public readonly Player Owner;
public readonly string Name;
public PlaceBuilding(Player owner, string name)
{
Owner = owner;
Name = name;
}
public IEnumerable<Order> Order(int2 xy)
{
// todo: check that space is free
var bi = (UnitInfo.BuildingInfo)Rules.UnitInfo[Name];
if (Footprint.Tiles(bi, xy).Any(
t => !Game.IsCellBuildable(t,
bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel)))
yield break;
var maxDistance = bi.Adjacent + 2; /* real-ra is weird. this is 1 GAP. */
if (!Footprint.Tiles(bi, xy).Any(
t => Game.GetDistanceToBase(t, Owner) < maxDistance))
yield break;
yield return new PlaceBuildingOrder(this, xy);
}
public void PrepareOverlay(int2 xy)
{
Game.worldRenderer.uiOverlay.SetCurrentOverlay(xy, Name);
}
}
}