Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/RenameEmitInfantryOnSell.cs

46 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameEmitInfantryOnSell : UpdateRule
{
public override string Name { get { return "EmitInfantryOnSell renamed to SpawnActorsOnSell"; } }
public override string Description
{
get
{
return "The EmitInfantryOnSell trait was renamed to SpawnActorsOnSell and the default\n" +
"actor type to spawn was removed. Uses of the old traits and defaults are updated\n" +
"to account for this.";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var uneios in actorNode.ChildrenMatching("-EmitInfantryOnSell"))
uneios.RenameKeyPreservingSuffix("-SpawnActorsOnSell");
foreach (var eios in actorNode.ChildrenMatching("EmitInfantryOnSell"))
{
eios.RenameKeyPreservingSuffix("SpawnActorsOnSell");
var actortypes = eios.LastChildMatching("ActorTypes");
if (actortypes == null)
eios.AddNode("ActorTypes", "e1");
}
yield break;
}
}
}