Files
OpenRA/OpenRA.Game/Traits/Player/TechTreeCache.cs
Bob 7deefc5246 debug (timing) spam, and perf fixed on SupportPower
Build timing (un)hacked by chrisf
2010-05-16 22:23:36 +12:00

70 lines
1.7 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.GameRules;
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
class TechTreeCacheInfo : TraitInfo<TechTreeCache> { }
class TechTreeCache : ITick
{
class Watcher
{
public readonly List<ActorInfo> prerequisites;
public readonly ITechTreeElement watcher;
bool hasPrerequisites;
public Watcher(List<ActorInfo> prerequisites, ITechTreeElement watcher)
{
this.prerequisites = prerequisites;
this.watcher = watcher;
this.hasPrerequisites = false;
}
public void Tick( Player owner, Cache<string, List<Actor>> buildings )
{
var effectivePrereq = prerequisites.Where( a => a.Traits.Get<BuildableInfo>().Owner.Contains( owner.Country.Race ) );
var nowHasPrerequisites = effectivePrereq.Any() &&
effectivePrereq.All( a => buildings[ a.Name ].Any( b => !b.traits.Get<Building>().Disabled ) );
if( nowHasPrerequisites && !hasPrerequisites )
watcher.Available();
if( !nowHasPrerequisites && hasPrerequisites )
watcher.Unavailable();
hasPrerequisites = nowHasPrerequisites;
}
}
readonly List<Watcher> watchers = new List<Watcher>();
public void Tick( Actor self )
{
var buildings = Rules.TechTree.GatherBuildings( self.Owner );
foreach( var w in watchers )
w.Tick( self.Owner, buildings );
}
public void Add( List<ActorInfo> prerequisites, ITechTreeElement tte )
{
watchers.Add( new Watcher( prerequisites, tte ) );
}
public void Remove( ITechTreeElement tte )
{
watchers.RemoveAll( x => x.watcher == tte );
}
}
interface ITechTreeElement
{
void Available();
void Unavailable();
}
}