94 lines
2.0 KiB
C#
94 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System.Windows.Forms;
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namespace OpenRa.Game
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{
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class Region
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{
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float2 location;
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Viewport viewport;
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public float2 Location
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{
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get { return location + viewport.Location; }
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}
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float2 size;
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public float2 Size
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{
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get { return size; }
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}
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Action drawFunction;
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MouseEventHandler mouseHandler;
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RectangleF rect;
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static float2 MakeSize(Viewport v, DockStyle d, float size)
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{
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switch (d)
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{
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case DockStyle.Top:
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case DockStyle.Bottom:
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return new float2(v.Width, size);
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case DockStyle.Left:
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case DockStyle.Right:
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return new float2(size, v.Height);
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default:
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throw new NotImplementedException();
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}
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}
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public void Clicked(MouseEventArgs e)
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{
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mouseHandler(this, e);
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}
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public static Region Create(Viewport v, DockStyle d, float size, Action f, MouseEventHandler m)
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{
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float2 s = MakeSize(v, d, size);
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switch (d)
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{
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case DockStyle.Top:
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case DockStyle.Left:
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return new Region(new float2(0,0), s, v, f, m);
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case DockStyle.Right:
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case DockStyle.Bottom:
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return new Region(new float2( v.Width - s.X, v.Height - s.Y ), s, v, f, m);
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default:
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throw new NotImplementedException();
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}
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}
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Region(float2 location, float2 size, Viewport viewport, Action drawFunction, MouseEventHandler mouseHandler)
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{
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this.location = location;
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this.size = size;
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this.drawFunction = drawFunction;
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this.viewport = viewport;
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this.mouseHandler = mouseHandler;
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rect = new RectangleF(location.ToPointF(), new SizeF(size.ToPointF()));
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}
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public bool Contains(float2 point)
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{
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return rect.Contains(point.ToPointF());
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}
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public void Draw(Renderer renderer)
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{
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renderer.Device.EnableScissor((int)location.X, (int)location.Y, (int)size.X, (int)size.Y);
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drawFunction();
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renderer.Device.DisableScissor();
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}
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}
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}
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