Files
OpenRA/OpenRa.Game/Region.cs

94 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Windows.Forms;
namespace OpenRa.Game
{
class Region
{
float2 location;
Viewport viewport;
public float2 Location
{
get { return location + viewport.Location; }
}
float2 size;
public float2 Size
{
get { return size; }
}
Action drawFunction;
MouseEventHandler mouseHandler;
RectangleF rect;
static float2 MakeSize(Viewport v, DockStyle d, float size)
{
switch (d)
{
case DockStyle.Top:
case DockStyle.Bottom:
return new float2(v.Width, size);
case DockStyle.Left:
case DockStyle.Right:
return new float2(size, v.Height);
default:
throw new NotImplementedException();
}
}
public void Clicked(MouseEventArgs e)
{
mouseHandler(this, e);
}
public static Region Create(Viewport v, DockStyle d, float size, Action f, MouseEventHandler m)
{
float2 s = MakeSize(v, d, size);
switch (d)
{
case DockStyle.Top:
case DockStyle.Left:
return new Region(new float2(0,0), s, v, f, m);
case DockStyle.Right:
case DockStyle.Bottom:
return new Region(new float2( v.Width - s.X, v.Height - s.Y ), s, v, f, m);
default:
throw new NotImplementedException();
}
}
Region(float2 location, float2 size, Viewport viewport, Action drawFunction, MouseEventHandler mouseHandler)
{
this.location = location;
this.size = size;
this.drawFunction = drawFunction;
this.viewport = viewport;
this.mouseHandler = mouseHandler;
rect = new RectangleF(location.ToPointF(), new SizeF(size.ToPointF()));
}
public bool Contains(float2 point)
{
return rect.Contains(point.ToPointF());
}
public void Draw(Renderer renderer)
{
renderer.Device.EnableScissor((int)location.X, (int)location.Y, (int)size.X, (int)size.Y);
drawFunction();
renderer.Device.DisableScissor();
}
}
}