173 lines
4.0 KiB
C#
173 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenRa.TechTree;
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using BluntDirectX.Direct3D;
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using OpenRa.FileFormats;
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using System.Drawing;
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using System.IO;
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using System.Windows.Forms;
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namespace OpenRa.Game
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{
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class Sidebar
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{
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TechTree.TechTree techTree;
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SpriteRenderer spriteRenderer;
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Sprite blank;
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Game game;
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readonly Region region;
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public Region Region
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{
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get { return region; }
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}
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Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
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const float spriteWidth = 64, spriteHeight = 48;
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public float Width
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{
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get { return spriteWidth * 2; }
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}
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public Sidebar( Race race, Renderer renderer, Game game )
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{
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this.techTree = game.techTree;
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this.game = game;
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region = Region.Create(game.viewport, DockStyle.Right, 128, Paint, MouseHandler);
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game.viewport.AddRegion( region );
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techTree.CurrentRace = race;
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techTree.Build("FACT", true);
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spriteRenderer = new SpriteRenderer(renderer, false);
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LoadSprites("buildings.txt");
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LoadSprites("units.txt");
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blank = SheetBuilder.Add(new Size((int)spriteWidth, (int)spriteHeight), 16);
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}
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public void Build(string key)
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{
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if (string.IsNullOrEmpty(key)) return;
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game.world.orderGenerator = new PlaceBuilding( 1, key.ToLowerInvariant() );
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}
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void LoadSprites(string filename)
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{
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foreach (string line in Util.ReadAllLines(FileSystem.Open(filename)))
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{
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string key = line.Substring(0, line.IndexOf(','));
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sprites.Add(key, SpriteSheetBuilder.LoadSprite(key + "icon.shp"));
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}
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}
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void DrawSprite(Sprite s, ref float2 p)
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{
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spriteRenderer.DrawSprite(s, p, 0);
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p.Y += spriteHeight;
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}
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void Fill(float height, float2 p)
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{
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while (p.Y < height)
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DrawSprite(blank, ref p);
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}
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void Paint()
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{
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float2 buildPos = region.Location + new float2(region.Size.X - spriteWidth * 2, 0);
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float2 unitPos = region.Location + new float2(region.Size.X - spriteWidth, 0);
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foreach (Item i in techTree.BuildableItems)
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{
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Sprite sprite;
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if (!sprites.TryGetValue(i.tag, out sprite)) continue;
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if (i.IsStructure)
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DrawSprite( sprite, ref buildPos );
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else
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DrawSprite( sprite, ref unitPos );
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}
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Fill( region.Location.Y + region.Size.Y, buildPos );
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Fill( region.Location.Y + region.Size.Y, unitPos );
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spriteRenderer.Flush();
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}
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public string FindSpriteAtPoint(float2 point)
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{
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float y1 = 0, y2 = 0;
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foreach (Item i in techTree.BuildableItems)
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{
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RectangleF rect;
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if (i.IsStructure)
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{
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rect = new RectangleF(region.Location.X, region.Location.Y + y1, spriteWidth, spriteHeight);
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y1 += 48;
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}
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else
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{
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rect = new RectangleF(region.Location.X + spriteWidth, region.Location.Y + y2, spriteWidth, spriteHeight);
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y2 += 48;
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}
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if (rect.Contains(point.ToPointF())) return i.tag;
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}
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return null;
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}
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void MouseHandler(object sender, MouseEventArgs e)
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{
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float2 point = new float2(e.Location);
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Build(FindSpriteAtPoint(point));
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}
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}
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class PlaceBuilding : IOrderGenerator
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{
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int palette;
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string buildingName;
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public PlaceBuilding( int palette, string buildingName )
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{
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this.palette = palette;
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this.buildingName = buildingName;
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}
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public IOrder Order( int2 xy )
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{
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// todo: check that space is free
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return new PlaceBuildingOrder( this, xy );
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}
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class PlaceBuildingOrder : IOrder
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{
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PlaceBuilding building;
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int2 xy;
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public PlaceBuildingOrder( PlaceBuilding building, int2 xy )
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{
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this.building = building;
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this.xy = xy;
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}
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public void Apply( Game game )
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{
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game.world.AddFrameEndTask( delegate
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{
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Provider<Building, int2, int> newBuilding;
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if( game.buildingCreation.TryGetValue( building.buildingName, out newBuilding ) )
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{
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game.world.Add( newBuilding( xy, building.palette ) );
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game.techTree.Build( building.buildingName );
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}
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game.world.orderGenerator = null;
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} );
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}
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}
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}
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}
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