Files
OpenRA/OpenRa.Game/Viewport.cs

59 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Windows.Forms;
namespace OpenRa.Game
{
class Viewport
{
readonly float2 size;
readonly float2 mapSize;
float2 scrollPosition;
readonly Renderer renderer;
public float2 Location { get { return scrollPosition; } }
public float2 Size { get { return size; } }
public int Width { get { return (int)size.X; } }
public int Height { get { return (int)size.Y; } }
public void Scroll(float2 delta)
{
scrollPosition = (scrollPosition + delta).Constrain(float2.Zero, mapSize);
}
public Viewport(float2 size, float2 mapSize, Renderer renderer)
{
this.size = size;
this.mapSize = 24 * mapSize - size + new float2(128, 0);
this.renderer = renderer;
}
List<Region> regions = new List<Region>();
public void AddRegion(Region r)
{
regions.Add(r);
}
public void DrawRegions(Game game)
{
float2 r1 = new float2(2, -2) / Size;
float2 r2 = new float2(-1, 1);
renderer.BeginFrame(r1, r2, scrollPosition);
foreach (Region region in regions)
region.Draw(renderer);
renderer.EndFrame();
}
public IEnumerable<Region> Regions
{
get { return regions; }
}
}
}