Files
OpenRA/OpenRA.Mods.Common/Traits/World/ClearMapGenerator.cs

104 lines
3.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using OpenRA.Mods.Common.MapGenerator;
using OpenRA.Mods.Common.Terrain;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.EditorWorld)]
[Desc("A map generator that clears a map.")]
public sealed class ClearMapGeneratorInfo : TraitInfo<ClearMapGenerator>, IMapGeneratorInfo
{
[FieldLoader.Require]
[Desc("Human-readable name this generator uses.")]
[FluentReference]
public readonly string Name = null;
// This is purely of interest to the linter.
[FieldLoader.LoadUsing(nameof(FluentReferencesLoader))]
[FluentReference]
public readonly List<string> FluentReferences = null;
[FieldLoader.Require]
[Desc("Internal id for this map generator.")]
public readonly string Type = null;
[FieldLoader.LoadUsing(nameof(SettingsLoader))]
public readonly MiniYaml Settings;
string IMapGeneratorInfo.Type => Type;
string IMapGeneratorInfo.Name => Name;
static MiniYaml SettingsLoader(MiniYaml my)
{
return my.NodeWithKey("Settings").Value;
}
static List<string> FluentReferencesLoader(MiniYaml my)
{
return MapGeneratorSettings.DumpFluent(my.NodeWithKey("Settings").Value);
}
public MapGeneratorSettings GetSettings(ITerrainInfo terrainInfo)
{
return MapGeneratorSettings.LoadSettings(Settings, terrainInfo);
}
public void Generate(Map map, MiniYaml settings)
{
var random = new MersenneTwister();
var tileset = map.Rules.TerrainInfo;
if (!Exts.TryParseUshortInvariant(settings.NodeWithKey("Tile").Value.Value, out var tileType))
throw new YamlException("Illegal tile type");
var tile = new TerrainTile(tileType, 0);
if (!tileset.TryGetTerrainInfo(tile, out var _))
throw new MapGenerationException("Illegal tile type");
// If the default terrain tile is part of a PickAny template, pick
// a random tile index. Otherwise, just use the default tile.
Func<TerrainTile> tilePicker;
if (map.Rules.TerrainInfo is ITemplatedTerrainInfo templatedTerrainInfo &&
templatedTerrainInfo.Templates.TryGetValue(tileType, out var template) &&
template.PickAny)
{
tilePicker = () => new TerrainTile(tileType, (byte)random.Next(0, template.TilesCount));
}
else
{
tilePicker = () => tile;
}
foreach (var cell in map.AllCells)
{
var mpos = cell.ToMPos(map);
map.Tiles[mpos] = tilePicker();
map.Resources[mpos] = new ResourceTile(0, 0);
map.Height[mpos] = 0;
}
map.PlayerDefinitions = new MapPlayers(map.Rules, 0).ToMiniYaml();
map.ActorDefinitions = ImmutableArray<MiniYamlNode>.Empty;
}
}
public class ClearMapGenerator { /* we're only interested in the Info */ }
}