Files
OpenRA/OpenRA.Mods.Common/Traits/Capturable.cs
Paul Chote 7e67ce0139 Pass CaptureTypes through the INotifyCapture interface.
Also make it require explicit implementation.
2018-11-03 14:47:22 +01:00

80 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor can be captured by a unit with Captures: trait.")]
public class CapturableInfo : ConditionalTraitInfo, Requires<CaptureManagerInfo>
{
[FieldLoader.Require]
[Desc("CaptureTypes (from the Captures trait) that are able to capture this.")]
public readonly BitSet<CaptureType> Types = default(BitSet<CaptureType>);
[Desc("What diplomatic stances can be captured by this actor.")]
public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy;
public readonly bool CancelActivity = false;
public override object Create(ActorInitializer init) { return new Capturable(init.Self, this); }
public bool CanBeTargetedBy(Actor captor, Player owner)
{
var c = captor.Info.TraitInfoOrDefault<CapturesInfo>();
if (c == null)
return false;
var stance = owner.Stances[captor.Owner];
if (!ValidStances.HasStance(stance))
return false;
if (!c.CaptureTypes.Overlaps(Types))
return false;
return true;
}
}
public class Capturable : ConditionalTrait<CapturableInfo>, INotifyCapture
{
readonly CaptureManager captureManager;
public Capturable(Actor self, CapturableInfo info)
: base(info)
{
captureManager = self.Trait<CaptureManager>();
}
void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner, BitSet<CaptureType> captureTypes)
{
if (Info.CancelActivity)
{
var stop = new Order("Stop", self, false);
foreach (var t in self.TraitsImplementing<IResolveOrder>())
t.ResolveOrder(self, stop);
}
}
public bool CanBeTargetedBy(Actor captor, Player owner)
{
if (IsTraitDisabled)
return false;
return Info.CanBeTargetedBy(captor, owner);
}
protected override void TraitEnabled(Actor self) { captureManager.RefreshCapturable(self); }
protected override void TraitDisabled(Actor self) { captureManager.RefreshCapturable(self); }
}
}