Files
OpenRA/OpenRA.Mods.Common/Traits/Sound/CaptureNotification.cs
Paul Chote 7e67ce0139 Pass CaptureTypes through the INotifyCapture interface.
Also make it require explicit implementation.
2018-11-03 14:47:22 +01:00

54 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Sound
{
public class CaptureNotificationInfo : ITraitInfo
{
[NotificationReference("Speech")]
[Desc("The speech notification to play to the new owner.")]
public readonly string Notification = "BuildingCaptured";
[Desc("Specifies if Notification is played with the voice of the new owners faction.")]
public readonly bool NewOwnerVoice = true;
[NotificationReference("Speech")]
[Desc("The speech notification to play to the old owner.")]
public readonly string LoseNotification = null;
[Desc("Specifies if LoseNotification is played with the voice of the new owners faction.")]
public readonly bool LoseNewOwnerVoice = false;
public object Create(ActorInitializer init) { return new CaptureNotification(this); }
}
public class CaptureNotification : INotifyCapture
{
readonly CaptureNotificationInfo info;
public CaptureNotification(CaptureNotificationInfo info)
{
this.info = info;
}
void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner, BitSet<CaptureType> captureTypes)
{
var faction = info.NewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
Game.Sound.PlayNotification(self.World.Map.Rules, newOwner, "Speech", info.Notification, faction);
var loseFaction = info.LoseNewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
Game.Sound.PlayNotification(self.World.Map.Rules, oldOwner, "Speech", info.LoseNotification, loseFaction);
}
}
}