Files
OpenRA/mods/cnc/maps/shellmap/shellmap.lua
2013-12-15 22:12:02 +13:00

46 lines
1.4 KiB
Lua

ticks = 0
speed = 5
Tick = function()
ticks = ticks + 1
local t = (ticks + 45) % (360 * speed) * (math.pi / 180) / speed;
OpenRA.SetViewportCenterPosition(WPos.op_Addition(viewportOrigin, MakeVec(-15360 * math.sin(t), 4096 * math.cos(t))))
end
WorldLoaded = function()
viewportOrigin = OpenRA.GetViewportCenterPosition()
CreateUnitsInTransport(lst1, { "htnk" });
CreateUnitsInTransport(lst2, { "mcv" });
CreateUnitsInTransport(lst3, { "htnk" });
local units = { boat1, boat2, boat3, boat4, lst1, lst2, lst3}
for i, unit in ipairs(units) do
LoopTrack(unit, MakePos(8, unit.Location.Y), MakePos(87, unit.Location.Y))
end
end
LoopTrack = function(actor, left, right)
Actor.ScriptedMove(actor, left)
Actor.Teleport(actor, right)
Actor.CallFunc(actor, function() LoopTrack(actor, left, right) end)
end
CreateUnitsInTransport = function(transport, passengerNames)
local cargo = Actor.Trait(transport, "Cargo")
local owner = Actor.Owner(transport)
local facing = Actor.Facing(transport)
for i, passengerName in ipairs(passengerNames) do
cargo:Load(transport, Actor.Create(passengerName, { AddToWorld = false, Owner = owner, Facing = { facing, "Int32" } }))
end
end
-- TODO: The standard library should expose CPos.New() etc
MakePos = function(x, y)
return OpenRA.New("CPos", { {x, "Int32"}, {y, "Int32"} })
end
MakeVec = function(x, y)
return OpenRA.New("WVec", { {x, "Int32"}, {y, "Int32"}, {0, "Int32"} })
end