Files
OpenRA/OpenRA.Game/Traits/Player/PlayerColorPalette.cs
2015-05-10 00:01:14 +01:00

50 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
namespace OpenRA.Traits
{
[Desc("Add this to the Player actor definition.")]
public class PlayerColorPaletteInfo : ITraitInfo
{
[Desc("The name of the palette to base off.")]
public readonly string BasePalette = null;
[Desc("The prefix for the resulting player palettes")]
public readonly string BaseName = "player";
[Desc("Remap these indices to player colors.")]
public readonly int[] RemapIndex = { };
[Desc("Luminosity range to span.")]
public readonly float Ramp = 0.05f;
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;
public object Create(ActorInitializer init) { return new PlayerColorPalette(this); }
}
public class PlayerColorPalette : ILoadsPlayerPalettes
{
readonly PlayerColorPaletteInfo info;
public PlayerColorPalette(PlayerColorPaletteInfo info)
{
this.info = info;
}
public void LoadPlayerPalettes(WorldRenderer wr, string playerName, HSLColor color, bool replaceExisting)
{
var remap = new PlayerColorRemap(info.RemapIndex, color, info.Ramp);
var pal = new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap);
wr.AddPalette(info.BaseName + playerName, pal, info.AllowModifiers, replaceExisting);
}
}
}