Files
OpenRA/OpenRA.Game/Sound/Sound.cs
2022-05-18 11:42:36 -05:00

462 lines
12 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using OpenRA.FileSystem;
using OpenRA.GameRules;
using OpenRA.Primitives;
namespace OpenRA
{
public interface ISoundLoader
{
bool TryParseSound(Stream stream, out ISoundFormat sound);
}
public interface ISoundFormat : IDisposable
{
int Channels { get; }
int SampleBits { get; }
int SampleRate { get; }
float LengthInSeconds { get; }
Stream GetPCMInputStream();
}
public enum SoundType { World, UI }
public sealed class Sound : IDisposable
{
readonly ISoundEngine soundEngine;
ISoundLoader[] loaders;
IReadOnlyFileSystem fileSystem;
Cache<string, ISoundSource> sounds;
ISoundSource videoSource;
ISound music;
ISound video;
MusicInfo currentMusic;
Dictionary<uint, ISound> currentSounds = new Dictionary<uint, ISound>();
readonly Dictionary<string, ISound> currentNotifications = new Dictionary<string, ISound>();
public bool DummyEngine { get; }
public Sound(IPlatform platform, SoundSettings soundSettings)
{
soundEngine = platform.CreateSound(soundSettings.Device);
DummyEngine = soundEngine.Dummy;
if (soundSettings.Mute)
MuteAudio();
}
T LoadSound<T>(string filename, Func<ISoundFormat, T> loadFormat)
{
if (!fileSystem.Exists(filename))
{
Log.Write("sound", "LoadSound, file does not exist: {0}", filename);
return default(T);
}
using (var stream = fileSystem.Open(filename))
{
foreach (var loader in loaders)
{
stream.Position = 0;
if (loader.TryParseSound(stream, out var soundFormat))
{
var source = loadFormat(soundFormat);
soundFormat.Dispose();
return source;
}
}
}
throw new InvalidDataException(filename + " is not a valid sound file!");
}
public void Initialize(ISoundLoader[] loaders, IReadOnlyFileSystem fileSystem)
{
StopMusic();
soundEngine.StopAllSounds();
if (sounds != null)
foreach (var soundSource in sounds.Values)
soundSource?.Dispose();
this.loaders = loaders;
this.fileSystem = fileSystem;
Func<ISoundFormat, ISoundSource> loadIntoMemory = soundFormat => soundEngine.AddSoundSourceFromMemory(
soundFormat.GetPCMInputStream().ReadAllBytes(), soundFormat.Channels, soundFormat.SampleBits, soundFormat.SampleRate);
sounds = new Cache<string, ISoundSource>(filename => LoadSound(filename, loadIntoMemory));
currentSounds = new Dictionary<uint, ISound>();
video = null;
}
public SoundDevice[] AvailableDevices()
{
return soundEngine.AvailableDevices();
}
public void SetListenerPosition(WPos position)
{
soundEngine.SetListenerPosition(position);
}
ISound Play(SoundType type, Player player, string name, bool headRelative, WPos pos, float volumeModifier = 1f, bool loop = false)
{
if (string.IsNullOrEmpty(name) || DisableAllSounds || (DisableWorldSounds && type == SoundType.World))
return null;
if (player != null && player != player.World.LocalPlayer)
return null;
return soundEngine.Play2D(sounds[name],
loop, headRelative, pos,
InternalSoundVolume * volumeModifier, true);
}
public void StopAudio()
{
soundEngine.StopAllSounds();
}
public void MuteAudio()
{
soundEngine.Volume = 0f;
}
public void UnmuteAudio()
{
soundEngine.Volume = 1f;
}
public void SetMusicLooped(bool loop)
{
Game.Settings.Sound.Repeat = loop;
soundEngine.SetSoundLooping(loop, music);
}
public bool DisableAllSounds { get; set; }
public bool DisableWorldSounds { get; set; }
public ISound Play(SoundType type, string name) { return Play(type, null, name, true, WPos.Zero, 1f); }
public ISound Play(SoundType type, string name, WPos pos) { return Play(type, null, name, false, pos, 1f); }
public ISound Play(SoundType type, string name, float volumeModifier) { return Play(type, null, name, true, WPos.Zero, volumeModifier); }
public ISound Play(SoundType type, string name, WPos pos, float volumeModifier) { return Play(type, null, name, false, pos, volumeModifier); }
public ISound PlayToPlayer(SoundType type, Player player, string name) { return Play(type, player, name, true, WPos.Zero, 1f); }
public ISound PlayToPlayer(SoundType type, Player player, string name, WPos pos) { return Play(type, player, name, false, pos, 1f); }
public ISound PlayLooped(SoundType type, string name) { return Play(type, null, name, true, WPos.Zero, 1f, true); }
public ISound PlayLooped(SoundType type, string name, WPos pos) { return Play(type, null, name, false, pos, 1f, true); }
public ISound Play(SoundType type, string[] names, World world, Player player = null, float volumeModifier = 1f)
{
return Play(type, player, names.Random(world.LocalRandom), true, WPos.Zero, volumeModifier);
}
public ISound Play(SoundType type, string[] names, World world, WPos pos, Player player = null, float volumeModifier = 1f)
{
return Play(type, player, names.Random(world.LocalRandom), false, pos, volumeModifier);
}
public ISound Play(ISoundFormat soundFormat) => Play(soundFormat, MusicVolume);
public ISound Play(ISoundFormat soundFormat, float volume)
{
return soundEngine.Play2DStream(soundFormat.GetPCMInputStream(), soundFormat.Channels, soundFormat.SampleBits, soundFormat.SampleRate,
false, true, WPos.Zero, volume);
}
public void PlayVideo(byte[] raw, int channels, int sampleBits, int sampleRate)
{
StopVideo();
videoSource = soundEngine.AddSoundSourceFromMemory(raw, channels, sampleBits, sampleRate);
video = soundEngine.Play2D(videoSource, false, true, WPos.Zero, InternalSoundVolume, false);
}
public void PlayVideo()
{
if (video != null)
soundEngine.PauseSound(video, false);
}
public void PauseVideo()
{
if (video != null)
soundEngine.PauseSound(video, true);
}
public void StopVideo()
{
if (video != null)
{
soundEngine.StopSound(video);
videoSource.Dispose();
videoSource = null;
video = null;
}
}
public void Tick()
{
// Song finished
if (MusicPlaying && music.Complete)
{
StopMusic();
onMusicComplete();
}
}
Action onMusicComplete;
public bool MusicPlaying { get; private set; }
public MusicInfo CurrentMusic => currentMusic;
public void PlayMusicThen(MusicInfo m, Action then)
{
if (m == null || !m.Exists)
return;
onMusicComplete = then;
if (m == currentMusic && music != null)
{
soundEngine.PauseSound(music, false);
MusicPlaying = true;
return;
}
PlayMusic(m, Game.Settings.Sound.Repeat);
}
public void PlayMusic(MusicInfo m, bool looped = false)
{
if (m == null || !m.Exists)
return;
StopMusic();
Func<ISoundFormat, ISound> stream = soundFormat => soundEngine.Play2DStream(
soundFormat.GetPCMInputStream(), soundFormat.Channels, soundFormat.SampleBits, soundFormat.SampleRate,
looped, true, WPos.Zero, MusicVolume * m.VolumeModifier);
music = LoadSound(m.Filename, stream);
if (music == null)
{
onMusicComplete = null;
return;
}
currentMusic = m;
MusicPlaying = true;
}
public void PlayMusic()
{
if (music == null)
return;
MusicPlaying = true;
soundEngine.PauseSound(music, false);
}
public void StopSound(ISound sound)
{
if (sound != null)
soundEngine.StopSound(sound);
}
public void StopMusic()
{
if (music != null)
{
soundEngine.StopSound(music);
music = null;
}
currentMusic = null;
MusicPlaying = false;
}
public void PauseMusic()
{
if (music == null)
return;
MusicPlaying = false;
soundEngine.PauseSound(music, true);
}
float soundVolumeModifier = 1.0f;
public float SoundVolumeModifier
{
get => soundVolumeModifier;
set
{
soundVolumeModifier = value;
soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
}
}
float InternalSoundVolume => SoundVolume * soundVolumeModifier;
public float SoundVolume
{
get => Game.Settings.Sound.SoundVolume;
set
{
Game.Settings.Sound.SoundVolume = value;
soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
}
}
public float MusicVolume
{
get => Game.Settings.Sound.MusicVolume;
set
{
Game.Settings.Sound.MusicVolume = value;
if (music != null)
music.Volume = value;
}
}
public float VideoVolume
{
get => Game.Settings.Sound.VideoVolume;
set
{
Game.Settings.Sound.VideoVolume = value;
if (video != null)
video.Volume = value;
}
}
public float MusicSeekPosition => music?.SeekPosition ?? 0;
public float VideoSeekPosition => video?.SeekPosition ?? 0;
// Returns true if played successfully
public bool PlayPredefined(SoundType soundType, Ruleset ruleset, Player p, Actor voicedActor, string type, string definition, string variant,
bool relative, WPos pos, float volumeModifier, bool attenuateVolume)
{
if (ruleset == null)
throw new ArgumentNullException(nameof(ruleset));
if (definition == null || DisableAllSounds || (DisableWorldSounds && soundType == SoundType.World))
return false;
if (ruleset.Voices == null || ruleset.Notifications == null)
return false;
var rules = voicedActor != null ? ruleset.Voices[type] : ruleset.Notifications[type];
if (rules == null)
return false;
var id = voicedActor?.ActorID ?? 0;
SoundPool pool;
var suffix = rules.DefaultVariant;
var prefix = rules.DefaultPrefix;
if (voicedActor != null)
{
if (!rules.VoicePools.Value.ContainsKey(definition))
throw new InvalidOperationException($"Can't find {definition} in voice pool.");
pool = rules.VoicePools.Value[definition];
}
else
{
if (!rules.NotificationsPools.Value.ContainsKey(definition))
throw new InvalidOperationException($"Can't find {definition} in notification pool.");
pool = rules.NotificationsPools.Value[definition];
}
var clip = pool.GetNext();
if (string.IsNullOrEmpty(clip))
return false;
if (variant != null)
{
if (rules.Variants.ContainsKey(variant) && !rules.DisableVariants.Contains(definition))
suffix = rules.Variants[variant][id % rules.Variants[variant].Length];
if (rules.Prefixes.ContainsKey(variant) && !rules.DisablePrefixes.Contains(definition))
prefix = rules.Prefixes[variant][id % rules.Prefixes[variant].Length];
}
var name = prefix + clip + suffix;
var actorId = voicedActor != null && voicedActor.World.Selection.Contains(voicedActor) ? 0 : id;
if (!string.IsNullOrEmpty(name) && (p == null || p == p.World.LocalPlayer))
{
if (currentNotifications.ContainsKey(name))
{
var currentNotification = currentNotifications[name];
if (!currentNotification.Complete)
{
if (pool.AllowInterrupt)
soundEngine.StopSound(currentNotification);
else
return false;
}
}
else if (currentSounds.ContainsKey(actorId))
{
var currentSound = currentSounds[actorId];
if (!currentSound.Complete)
{
if (pool.AllowInterrupt)
soundEngine.StopSound(currentSound);
else
return false;
}
}
var volume = InternalSoundVolume * volumeModifier * pool.VolumeModifier;
var sound = soundEngine.Play2D(sounds[name], false, relative, pos, volume, attenuateVolume);
if (sound == null)
return false;
if (voicedActor != null)
currentSounds[actorId] = sound;
else
currentNotifications[name] = sound;
}
return true;
}
public bool PlayNotification(Ruleset rules, Player player, string type, string notification, string variant)
{
if (rules == null)
throw new ArgumentNullException(nameof(rules));
if (type == null || notification == null)
return false;
return PlayPredefined(SoundType.UI, rules, player, null, type.ToLowerInvariant(), notification, variant, true, WPos.Zero, 1f, false);
}
public void Dispose()
{
StopAudio();
if (sounds != null)
foreach (var soundSource in sounds.Values)
soundSource?.Dispose();
soundEngine.Dispose();
}
}
}