Files
OpenRA/OpenRA.Mods.Common/Traits/Husk.cs
2021-10-15 13:12:33 +02:00

187 lines
5.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Spawns remains of a husk actor with the correct facing.")]
public class HuskInfo : TraitInfo, IPositionableInfo, IFacingInfo, IActorPreviewInitInfo
{
public readonly HashSet<string> AllowedTerrain = new HashSet<string>();
[Desc("Facing to use for actor previews (map editor, color picker, etc)")]
public readonly WAngle PreviewFacing = new WAngle(384);
IEnumerable<ActorInit> IActorPreviewInitInfo.ActorPreviewInits(ActorInfo ai, ActorPreviewType type)
{
yield return new FacingInit(PreviewFacing);
}
public override object Create(ActorInitializer init) { return new Husk(init, this); }
public WAngle GetInitialFacing() { return new WAngle(512); }
public IReadOnlyDictionary<CPos, SubCell> OccupiedCells(ActorInfo info, CPos location, SubCell subCell = SubCell.Any)
{
return new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } };
}
bool IOccupySpaceInfo.SharesCell => false;
public bool CanEnterCell(World world, Actor self, CPos cell, SubCell subCell = SubCell.FullCell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
{
// IPositionable*Info*.CanEnterCell is only ever used for things like exiting production facilities,
// all places relevant for husks check IPositionable.CanEnterCell instead, so we can safely set this to true.
return true;
}
}
public class Husk : IPositionable, IFacing, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld,
IDeathActorInitModifier, IEffectiveOwner
{
readonly Actor self;
readonly HuskInfo info;
readonly Player effectiveOwner;
readonly int dragSpeed;
readonly WPos finalPosition;
INotifyCenterPositionChanged[] notifyCenterPositionChanged;
[Sync]
public CPos TopLeft { get; private set; }
[Sync]
public WPos CenterPosition { get; private set; }
WRot orientation;
[Sync]
public WAngle Facing
{
get => orientation.Yaw;
set => orientation = orientation.WithYaw(value);
}
public WRot Orientation => orientation;
public WAngle TurnSpeed => WAngle.Zero;
public Husk(ActorInitializer init, HuskInfo info)
{
this.info = info;
self = init.Self;
TopLeft = init.GetValue<LocationInit, CPos>();
CenterPosition = init.GetValue<CenterPositionInit, WPos>(init.World.Map.CenterOfCell(TopLeft));
Facing = init.GetValue<FacingInit, WAngle>(info.GetInitialFacing());
dragSpeed = init.GetValue<HuskSpeedInit, int>(0);
finalPosition = init.World.Map.CenterOfCell(TopLeft);
effectiveOwner = init.GetValue<EffectiveOwnerInit, Player>(info, self.Owner);
}
void INotifyCreated.Created(Actor self)
{
var distance = (finalPosition - CenterPosition).Length;
if (dragSpeed > 0 && distance > 0)
self.QueueActivity(new Drag(self, CenterPosition, finalPosition, distance / dragSpeed));
notifyCenterPositionChanged = self.TraitsImplementing<INotifyCenterPositionChanged>().ToArray();
}
public bool CanExistInCell(CPos cell)
{
if (!self.World.Map.Contains(cell))
return false;
if (!info.AllowedTerrain.Contains(self.World.Map.GetTerrainInfo(cell).Type))
return false;
return true;
}
public (CPos, SubCell)[] OccupiedCells() { return new[] { (TopLeft, SubCell.FullCell) }; }
public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return false; }
public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
{
if (!CanExistInCell(cell))
return SubCell.Invalid;
if (check == BlockedByActor.None)
return SubCell.FullCell;
return self.World.ActorMap.GetActorsAt(cell)
.All(x => x == ignoreActor) ? SubCell.FullCell : SubCell.Invalid;
}
public bool CanEnterCell(CPos a, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
{
return GetAvailableSubCell(a, SubCell.Any, ignoreActor, check) != SubCell.Invalid;
}
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any) { SetPosition(self, self.World.Map.CenterOfCell(cell)); }
public void SetCenterPosition(Actor self, WPos pos)
{
CenterPosition = pos;
self.World.ScreenMap.AddOrUpdate(self);
// This can be called from the constructor before notifyCenterPositionChanged is assigned.
if (notifyCenterPositionChanged != null)
foreach (var n in notifyCenterPositionChanged)
n.CenterPositionChanged(self, 0, 0);
}
public void SetPosition(Actor self, WPos pos)
{
self.World.ActorMap.RemoveInfluence(self, this);
CenterPosition = pos;
TopLeft = self.World.Map.CellContaining(pos);
self.World.ActorMap.AddInfluence(self, this);
self.World.UpdateMaps(self, this);
}
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
self.World.AddToMaps(self, this);
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
{
self.World.RemoveFromMaps(self, this);
}
void IDeathActorInitModifier.ModifyDeathActorInit(Actor self, TypeDictionary init)
{
init.Add(new FacingInit(Facing));
}
// We return self.Owner if there's no effective owner
bool IEffectiveOwner.Disguised => true;
Player IEffectiveOwner.Owner => effectiveOwner;
}
public class HuskSpeedInit : ValueActorInit<int>, ISingleInstanceInit
{
public HuskSpeedInit(int value)
: base(value) { }
}
}