Files
OpenRA/OpenRA.Mods.Common/Traits/World/ControlGroups.cs
2022-05-18 11:42:36 -05:00

150 lines
4.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class ControlGroupsInfo : TraitInfo, IControlGroupsInfo
{
public readonly string[] Groups = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "0" };
public override object Create(ActorInitializer init) { return new ControlGroups(init.World, this); }
string[] IControlGroupsInfo.Groups => Groups;
}
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
public class ControlGroups : IControlGroups, ITick, IGameSaveTraitData
{
readonly World world;
public string[] Groups { get; }
readonly List<Actor>[] controlGroups;
public ControlGroups(World world, ControlGroupsInfo info)
{
this.world = world;
Groups = info.Groups;
controlGroups = Enumerable.Range(0, Groups.Length).Select(_ => new List<Actor>()).ToArray();
}
public void SelectControlGroup(int group)
{
world.Selection.Combine(world, GetActorsInControlGroup(group), false, false);
}
public void CreateControlGroup(int group)
{
if (!world.Selection.Actors.Any())
return;
controlGroups[group].Clear();
RemoveActorsFromAllControlGroups(world.Selection.Actors);
controlGroups[group].AddRange(world.Selection.Actors.Where(a => a.Owner == world.LocalPlayer));
}
public void AddSelectionToControlGroup(int group)
{
if (!world.Selection.Actors.Any())
return;
RemoveActorsFromAllControlGroups(world.Selection.Actors);
controlGroups[group].AddRange(world.Selection.Actors.Where(a => a.Owner == world.LocalPlayer));
}
public void CombineSelectionWithControlGroup(int group)
{
world.Selection.Combine(world, GetActorsInControlGroup(group), true, false);
}
public void AddToControlGroup(Actor a, int group)
{
if (!controlGroups[group].Contains(a))
controlGroups[group].Add(a);
}
public void RemoveFromControlGroup(Actor a)
{
var group = GetControlGroupForActor(a);
if (group.HasValue)
controlGroups[group.Value].Remove(a);
}
public int? GetControlGroupForActor(Actor a)
{
for (var i = 0; i < controlGroups.Length; i++)
if (controlGroups[i].Contains(a))
return i;
return null;
}
void RemoveActorsFromAllControlGroups(IEnumerable<Actor> actors)
{
for (var i = 0; i < Groups.Length; i++)
controlGroups[i].RemoveAll(a => actors.Contains(a));
}
public IEnumerable<Actor> GetActorsInControlGroup(int group)
{
return controlGroups[group].Where(a => a.IsInWorld);
}
void ITick.Tick(Actor self)
{
foreach (var cg in controlGroups)
{
// note: NOT `!a.IsInWorld`, since that would remove things that are in transports.
cg.RemoveAll(a => a.Disposed || a.Owner != world.LocalPlayer);
}
}
List<MiniYamlNode> IGameSaveTraitData.IssueTraitData(Actor self)
{
var groups = new List<MiniYamlNode>();
for (var i = 0; i < controlGroups.Length; i++)
{
var cg = controlGroups[i];
if (cg.Count > 0)
{
var actorIds = cg.Select(a => a.ActorID).ToArray();
groups.Add(new MiniYamlNode(i.ToString(), FieldSaver.FormatValue(actorIds)));
}
}
return new List<MiniYamlNode>()
{
new MiniYamlNode("Groups", new MiniYaml("", groups))
};
}
void IGameSaveTraitData.ResolveTraitData(Actor self, List<MiniYamlNode> data)
{
var groupsNode = data.FirstOrDefault(n => n.Key == "Groups");
if (groupsNode != null)
{
foreach (var n in groupsNode.Value.Nodes)
{
var group = FieldLoader.GetValue<uint[]>(n.Key, n.Value.Value)
.Select(a => self.World.GetActorById(a)).Where(a => a != null);
controlGroups[int.Parse(n.Key)].AddRange(group);
}
}
}
}
}