405 lines
13 KiB
C#
405 lines
13 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Drawing;
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using System.Drawing.Imaging;
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using OpenRA;
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using OpenRA.FileFormats;
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namespace MapConverter
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{
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public class MapConverter
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{
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// Mapping from ra overlay index to type string
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static string[] raOverlayNames =
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{
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"sbag", "cycl", "brik", "fenc", "wood",
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"gold01", "gold02", "gold03", "gold04",
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"gem01", "gem02", "gem03", "gem04",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"fpls", "wcrate", "scrate", "barb", "sbag",
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};
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static Dictionary< string, Pair<byte,byte> > overlayResourceMapping = new Dictionary<string, Pair<byte, byte>>()
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{
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// RA Gems, Gold
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{ "gold01", new Pair<byte,byte>(1,0) },
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{ "gold02", new Pair<byte,byte>(1,1) },
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{ "gold03", new Pair<byte,byte>(1,2) },
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{ "gold04", new Pair<byte,byte>(1,3) },
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{ "gem01", new Pair<byte,byte>(2,0) },
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{ "gem02", new Pair<byte,byte>(2,1) },
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{ "gem03", new Pair<byte,byte>(2,2) },
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{ "gem04", new Pair<byte,byte>(2,3) },
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// cnc tiberium
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{ "ti1", new Pair<byte,byte>(1,0) },
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{ "ti2", new Pair<byte,byte>(1,1) },
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{ "ti3", new Pair<byte,byte>(1,2) },
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{ "ti4", new Pair<byte,byte>(1,3) },
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{ "ti5", new Pair<byte,byte>(1,4) },
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{ "ti6", new Pair<byte,byte>(1,5) },
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{ "ti7", new Pair<byte,byte>(1,6) },
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{ "ti8", new Pair<byte,byte>(1,7) },
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{ "ti9", new Pair<byte,byte>(1,8) },
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{ "ti10", new Pair<byte,byte>(1,9) },
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{ "ti11", new Pair<byte,byte>(1,10) },
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{ "ti12", new Pair<byte,byte>(1,11) },
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};
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static Dictionary<string, string> overlayActorMapping = new Dictionary<string,string>() {
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// Fences
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{"sbag","sbag"},
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{"cycl","cycl"},
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{"brik","brik"},
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{"fenc","fenc"},
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{"wood","wood"},
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// Fields
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{"v12","v12"},
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{"v13","v13"},
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{"v14","v14"},
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{"v15","v15"},
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{"v16","v16"},
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{"v17","v17"},
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{"v18","v18"},
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// Crates
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{"wcrate","crate"},
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{"scrate","crate"},
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};
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int MapSize;
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int ActorCount = 0;
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Map Map = new Map();
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Manifest manifest;
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public MapConverter(string[] args)
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{
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if (args.Length != 3)
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{
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Console.WriteLine("usage: MapConverter mod[,mod]* input-map.ini output-map.yaml");
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return;
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}
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var mods = args[0].Split(',');
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manifest = new Manifest(mods);
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foreach (var folder in manifest.Folders) FileSystem.Mount(folder);
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foreach (var pkg in manifest.Packages) FileSystem.Mount(pkg);
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ConvertIniMap(args[1]);
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Save(args[2]);
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}
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static Dictionary<Pair<string,string>,Pair<string,string> > fileMapping = new Dictionary<Pair<string,string>,Pair<string,string> >()
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{
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{Pair.New("ra","TEMPERAT"),Pair.New("tem","temperat.col")},
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{Pair.New("ra","SNOW"),Pair.New("sno","snow.col")},
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{Pair.New("ra","INTERIOR"),Pair.New("int","temperat.col")},
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{Pair.New("cnc","DESERT"),Pair.New("des","desert.col")},
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{Pair.New("cnc","TEMPERAT"),Pair.New("tem","temperat.col")},
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{Pair.New("cnc","WINTER"),Pair.New("win","winter.col")},
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};
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TerrainColorSet terrainTypeColors;
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TileSet tileset;
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public void ConvertIniMap(string iniFile)
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{
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IniFile file = new IniFile(FileSystem.Open(iniFile));
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IniSection basic = file.GetSection("Basic");
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IniSection map = file.GetSection("Map");
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var INIFormat = int.Parse(basic.GetValue("NewINIFormat", "0"));
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var XOffset = int.Parse(map.GetValue("X", "0"));
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var YOffset = int.Parse(map.GetValue("Y", "0"));
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var Width = int.Parse(map.GetValue("Width", "0"));
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var Height = int.Parse(map.GetValue("Height", "0"));
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MapSize = (INIFormat == 3) ? 128 : 64;
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Map.Title = basic.GetValue("Name", "(null)");
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Map.Author = "Westwood Studios";
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Map.Tileset = Truncate(map.GetValue("Theater", "TEMPERAT"), 8);
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Map.MapSize.X = MapSize;
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Map.MapSize.Y = MapSize;
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Map.TopLeft = new int2 (XOffset, YOffset);
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Map.BottomRight = new int2(XOffset+Width,YOffset+Height);
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Map.Selectable = true;
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if (INIFormat == 3) // RA map
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{
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UnpackRATileData(ReadPackedSection(file.GetSection("MapPack")));
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UnpackRAOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
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ReadRATrees(file);
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terrainTypeColors = new TerrainColorSet(fileMapping[Pair.New("ra",Map.Tileset)].Second);
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tileset = new TileSet("tileSet.til","templates.ini",fileMapping[Pair.New("ra",Map.Tileset)].First);
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}
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else // CNC
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{
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UnpackCncTileData(FileSystem.Open(iniFile.Substring(0,iniFile.Length-4)+".bin"));
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ReadCncOverlay(file);
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ReadCncTrees(file);
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terrainTypeColors = new TerrainColorSet(fileMapping[Pair.New("cnc",Map.Tileset)].Second);
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tileset = new TileSet("tileSet.til","templates.ini",fileMapping[Pair.New("cnc",Map.Tileset)].First);
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}
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LoadActors(file, "STRUCTURES");
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LoadActors(file, "UNITS");
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LoadActors(file, "INFANTRY");
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LoadSmudges(file, "SMUDGE");
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var wp = file.GetSection("Waypoints")
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.Where(kv => int.Parse(kv.Value) > 0)
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.Select(kv => Pair.New(int.Parse(kv.Key), new int2(int.Parse(kv.Value) % MapSize, int.Parse(kv.Value) / MapSize)))
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.Where(a => a.First < 8)
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.ToArray();
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Map.PlayerCount = wp.Count();
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foreach (var kv in wp)
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Map.Waypoints.Add("spawn"+kv.First, kv.Second);
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}
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static MemoryStream ReadPackedSection(IniSection mapPackSection)
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{
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StringBuilder sb = new StringBuilder();
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for (int i = 1; ; i++)
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{
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string line = mapPackSection.GetValue(i.ToString(), null);
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if (line == null)
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break;
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sb.Append(line.Trim());
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}
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byte[] data = Convert.FromBase64String(sb.ToString());
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List<byte[]> chunks = new List<byte[]>();
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BinaryReader reader = new BinaryReader(new MemoryStream(data));
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try
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{
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while (true)
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{
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uint length = reader.ReadUInt32() & 0xdfffffff;
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byte[] dest = new byte[8192];
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byte[] src = reader.ReadBytes((int)length);
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/*int actualLength =*/ Format80.DecodeInto(src, dest);
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chunks.Add(dest);
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}
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}
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catch (EndOfStreamException) { }
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MemoryStream ms = new MemoryStream();
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foreach (byte[] chunk in chunks)
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ms.Write(chunk, 0, chunk.Length);
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ms.Position = 0;
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return ms;
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}
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static byte ReadByte( Stream s )
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{
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int ret = s.ReadByte();
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if( ret == -1 )
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throw new NotImplementedException();
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return (byte)ret;
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}
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static ushort ReadWord(Stream s)
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{
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ushort ret = ReadByte(s);
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ret |= (ushort)(ReadByte(s) << 8);
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return ret;
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}
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void UnpackRATileData( MemoryStream ms )
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{
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Map.MapTiles = new TileReference<ushort, byte>[ MapSize, MapSize ];
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for( int i = 0 ; i < MapSize ; i++ )
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for( int j = 0 ; j < MapSize ; j++ )
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Map.MapTiles[i,j] = new TileReference<ushort,byte>();
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for( int j = 0 ; j < MapSize ; j++ )
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for( int i = 0 ; i < MapSize ; i++ )
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Map.MapTiles[i,j].type = ReadWord(ms);
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for( int j = 0 ; j < MapSize ; j++ )
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for( int i = 0 ; i < MapSize ; i++ )
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{
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Map.MapTiles[i,j].index = ReadByte(ms);
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if( Map.MapTiles[i,j].type == 0xff || Map.MapTiles[i,j].type == 0xffff )
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Map.MapTiles[i,j].index = byte.MaxValue;
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}
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}
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void UnpackRAOverlayData( MemoryStream ms )
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{
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Map.MapResources = new TileReference<byte, byte>[ MapSize, MapSize ];
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for( int j = 0 ; j < MapSize ; j++ )
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for( int i = 0 ; i < MapSize ; i++ )
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{
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byte o = ReadByte( ms );
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var res = Pair.New((byte)0,(byte)0);
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if (o != 255 && overlayResourceMapping.ContainsKey(raOverlayNames[o]))
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res = overlayResourceMapping[raOverlayNames[o]];
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Map.MapResources[i,j] = new TileReference<byte,byte>(res.First, res.Second);
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if (o != 255 && overlayActorMapping.ContainsKey(raOverlayNames[o]))
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Map.Actors.Add("Actor"+ActorCount, new ActorReference("Actor"+ActorCount++, overlayActorMapping[raOverlayNames[o]], new int2(i,j), "Neutral"));
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}
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}
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void ReadRATrees( IniFile file )
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{
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IniSection terrain = file.GetSection( "TERRAIN", true );
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if( terrain == null )
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return;
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foreach( KeyValuePair<string, string> kv in terrain )
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{
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var loc = int.Parse( kv.Key );
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Map.Actors.Add("Actor"+ActorCount, new ActorReference("Actor"+ActorCount++,kv.Value.ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), "Neutral" ) );
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}
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}
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void UnpackCncTileData( Stream ms )
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{
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Map.MapTiles = new TileReference<ushort, byte>[ MapSize, MapSize ];
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for( int i = 0 ; i < MapSize ; i++ )
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for( int j = 0 ; j < MapSize ; j++ )
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Map.MapTiles[i,j] = new TileReference<ushort,byte>();
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for( int j = 0 ; j < MapSize ; j++ )
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for( int i = 0 ; i < MapSize ; i++ )
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{
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Map.MapTiles[i,j].type = ReadByte(ms);
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Map.MapTiles[i,j].index = ReadByte(ms);
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if( Map.MapTiles[i,j].type == 0xff )
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Map.MapTiles[i,j].index = byte.MaxValue;
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}
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}
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void ReadCncOverlay( IniFile file )
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{
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IniSection overlay = file.GetSection( "OVERLAY", true );
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if( overlay == null )
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return;
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Map.MapResources = new TileReference<byte, byte>[ MapSize, MapSize ];
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foreach( KeyValuePair<string, string> kv in overlay )
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{
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var loc = int.Parse( kv.Key );
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int2 cell = new int2(loc % MapSize, loc / MapSize);
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var res = Pair.New((byte)0,(byte)0);
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if (overlayResourceMapping.ContainsKey(kv.Value.ToLower()))
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res = overlayResourceMapping[kv.Value.ToLower()];
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Map.MapResources[ cell.X, cell.Y ] = new TileReference<byte,byte>(res.First, res.Second);
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if (overlayActorMapping.ContainsKey(kv.Value.ToLower()))
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Map.Actors.Add("Actor"+ActorCount, new ActorReference("Actor"+ActorCount++, overlayActorMapping[kv.Value.ToLower()], new int2(cell.X,cell.Y), "Neutral"));
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}
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}
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void ReadCncTrees( IniFile file )
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{
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IniSection terrain = file.GetSection( "TERRAIN", true );
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if( terrain == null )
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return;
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foreach( KeyValuePair<string, string> kv in terrain )
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{
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var loc = int.Parse( kv.Key );
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Map.Actors.Add("Actor"+ActorCount, new ActorReference("Actor"+ActorCount++, kv.Value.Split(',')[0].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize),"Neutral"));
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}
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}
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void LoadActors(IniFile file, string section)
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{
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foreach (var s in file.GetSection(section, true))
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{
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//num=owner,type,health,location,facing,...
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var parts = s.Value.Split( ',' );
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var loc = int.Parse(parts[3]);
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if (parts[0] == "")
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parts[0] = "Neutral";
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Map.Actors.Add("Actor"+ActorCount, new ActorReference("Actor"+ActorCount++, parts[1].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), parts[0]));
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}
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}
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void LoadSmudges(IniFile file, string section)
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{
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foreach (var s in file.GetSection(section, true))
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{
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//loc=type,loc,depth
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var parts = s.Value.Split( ',' );
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var loc = int.Parse(parts[1]);
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Map.Smudges.Add(new SmudgeReference(parts[0].ToLowerInvariant(),new int2(loc % MapSize, loc / MapSize),int.Parse(parts[2])));
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}
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}
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static string Truncate( string s, int maxLength )
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{
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return s.Length <= maxLength ? s : s.Substring(0,maxLength );
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}
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public void SavePreviewImage(string filepath)
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{
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var xs = Map.TopLeft.X;
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var ys = Map.TopLeft.Y;
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var bitmap = new Bitmap(Map.Width, Map.Height);
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for (var x = 0; x < Map.Width; x++)
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for (var y = 0; y < Map.Height; y++)
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bitmap.SetPixel(x, y, terrainTypeColors.ColorForTerrainType(tileset.GetTerrainType(Map.MapTiles[x+xs, y+ys])));
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for (var x = 0; x < Map.Width; x++)
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for (var y = 0; y < Map.Height; y++)
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if (Map.MapResources[x+xs, y+ys].type > 0)
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bitmap.SetPixel(x, y, terrainTypeColors.ColorForTerrainType(TerrainType.Ore));
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bitmap.Save(filepath,ImageFormat.Png);
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}
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public void Save(string filepath)
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{
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Directory.CreateDirectory(filepath);
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Map.Package = new Folder(filepath);
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SavePreviewImage(Path.Combine(filepath,"preview.png"));
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Map.Save(filepath);
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}
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}
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}
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