The order is not the same as the original one (influenced by dependencies) but the main point is to have standard infantry (E1) first, E2 second, ENGINEER third, and the special units on last places. The biggest difference to the original is GDI MEDIC as last (which also applies when both GDI and NOD units are available).
154 lines
2.9 KiB
YAML
154 lines
2.9 KiB
YAML
E2:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 20
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Prerequisites: ~gapile
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Valued:
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Cost: 200
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Tooltip:
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Name: Disc Thrower
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Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 150
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Mobile:
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Speed: 56
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Armament:
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Weapon: Grenade
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LocalOffset: 0,0,555
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FireDelay: 5
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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Prone60Percent: 60
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Prone70Percent: 70
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Prone100Percent: 100
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Prone350Percent: 350
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1,idle2
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MEDIC:
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Inherits: ^Infantry
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Valued:
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Cost: 600
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Tooltip:
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Name: Medic
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Description: Heals nearby infantry.\n Unarmed
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 70
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Prerequisites: ~gapile
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Selectable:
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Bounds: 12,17,0,-6
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Voiced:
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VoiceSet: Medic
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Mobile:
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Speed: 56
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Health:
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HP: 125
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Crushable:
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CrushSound: squishy2.aud
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Armament:
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Weapon: Heal
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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Prone60Percent: 60
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Prone70Percent: 70
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Prone100Percent: 100
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Prone350Percent: 350
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1,idle2
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AttackSequence: heal
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SelfHealing:
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Passenger:
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PipType: Red
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JUMPJET:
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Inherits: ^Infantry
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Valued:
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Cost: 600
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Tooltip:
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Name: Jumpjet Infantry
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Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 40
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Prerequisites: ~gapile, garadr
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Selectable:
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Bounds: 12,17,0,-6
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Voice: JumpJet
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Mobile:
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Speed: 56
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Health:
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HP: 120
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Armor:
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Type: Light
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Passenger:
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PipType: Green
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RevealsShroud:
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Range: 6c0
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Armament:
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Weapon: JumpCannon
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-Crushable:
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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Prone60Percent: 60
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Prone70Percent: 70
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Prone100Percent: 100
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Prone350Percent: 350
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DamageTriggers: TriggerProne
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WithInfantryBody:
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GHOST:
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Inherits: ^Infantry
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Valued:
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Cost: 1750
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Tooltip:
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Name: Ghost Stalker
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Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 50
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Prerequisites: ~gapile, gatech
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BuildLimit: 1
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Selectable:
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Bounds: 12,17,0,-6
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Voice: Ghost
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Mobile:
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Speed: 56
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Health:
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HP: 200
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PoisonedByTiberium:
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Weapon: TiberiumHeal
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Passenger:
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RevealsShroud:
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Range: 6c0
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Armament:
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Weapon: LtRail
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LocalOffset: 85,0,384
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Crushable:
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CrushSound: squishy2.aud
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AttackFrontal:
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C4Demolition:
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C4Delay: 45
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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Prone60Percent: 60
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Prone70Percent: 70
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Prone100Percent: 100
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Prone350Percent: 350
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1,idle2
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