Files
OpenRA/mods/ts/rules/gdi-infantry.yaml
Vaclav Petras 371f784d43 reorder infantry build palette in TS mod
The order is not the same as the original one (influenced by dependencies) but the main point is to have standard infantry (E1) first, E2 second, ENGINEER third, and the special units on last places. The biggest difference to the original is GDI MEDIC as last (which also applies when both GDI and NOD units are available).
2015-05-30 22:55:49 -04:00

154 lines
2.9 KiB
YAML

E2:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 20
Prerequisites: ~gapile
Valued:
Cost: 200
Tooltip:
Name: Disc Thrower
Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 150
Mobile:
Speed: 56
Armament:
Weapon: Grenade
LocalOffset: 0,0,555
FireDelay: 5
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
MEDIC:
Inherits: ^Infantry
Valued:
Cost: 600
Tooltip:
Name: Medic
Description: Heals nearby infantry.\n Unarmed
Buildable:
Queue: Infantry
BuildPaletteOrder: 70
Prerequisites: ~gapile
Selectable:
Bounds: 12,17,0,-6
Voiced:
VoiceSet: Medic
Mobile:
Speed: 56
Health:
HP: 125
Crushable:
CrushSound: squishy2.aud
Armament:
Weapon: Heal
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
AttackSequence: heal
SelfHealing:
Passenger:
PipType: Red
JUMPJET:
Inherits: ^Infantry
Valued:
Cost: 600
Tooltip:
Name: Jumpjet Infantry
Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
Buildable:
Queue: Infantry
BuildPaletteOrder: 40
Prerequisites: ~gapile, garadr
Selectable:
Bounds: 12,17,0,-6
Voice: JumpJet
Mobile:
Speed: 56
Health:
HP: 120
Armor:
Type: Light
Passenger:
PipType: Green
RevealsShroud:
Range: 6c0
Armament:
Weapon: JumpCannon
-Crushable:
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
GHOST:
Inherits: ^Infantry
Valued:
Cost: 1750
Tooltip:
Name: Ghost Stalker
Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~gapile, gatech
BuildLimit: 1
Selectable:
Bounds: 12,17,0,-6
Voice: Ghost
Mobile:
Speed: 56
Health:
HP: 200
PoisonedByTiberium:
Weapon: TiberiumHeal
Passenger:
RevealsShroud:
Range: 6c0
Armament:
Weapon: LtRail
LocalOffset: 85,0,384
Crushable:
CrushSound: squishy2.aud
AttackFrontal:
C4Demolition:
C4Delay: 45
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2