The order is not the same as the original one (influenced by dependencies) but the main point is to have standard infantry (E1) first, E2 second, ENGINEER third, and the special units on last places. The biggest difference to the original is GDI MEDIC as last (which also applies when both GDI and NOD units are available).
156 lines
2.9 KiB
YAML
156 lines
2.9 KiB
YAML
E3:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 20
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Prerequisites: ~nahand
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Valued:
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Cost: 250
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Tooltip:
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Name: Rocket Infantry
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Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
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Selectable:
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Bounds: 12,17,0,-9
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Voiced:
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VoiceSet: Rocket
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Health:
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HP: 100
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Mobile:
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Speed: 42
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Armament@PRIMARY:
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Weapon: Bazooka
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LocalOffset: 128,0,640
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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Prone60Percent: 60
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Prone70Percent: 70
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Prone100Percent: 100
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Prone350Percent: 350
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1,idle2
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CYBORG:
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Inherits: ^Infantry
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Armor:
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Type: Light
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Valued:
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Cost: 650
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Tooltip:
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Name: Cyborg Infantry
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Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 40
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Prerequisites: ~nahand
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-Crushable:
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Selectable:
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Bounds: 14,30,0,-7
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Voiced:
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VoiceSet: Cyborg
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Mobile:
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Speed: 56
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Health:
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HP: 300
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PoisonedByTiberium:
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Weapon: TiberiumHeal
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Passenger:
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RevealsShroud:
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Range: 5c0
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Armament:
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Weapon: Vulcan3
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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Prone60Percent: 60
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Prone70Percent: 70
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Prone100Percent: 100
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Prone350Percent: 350
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1,idle2
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CYC2:
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Inherits: ^Infantry
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Armor:
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Type: Heavy
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Valued:
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Cost: 2000
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Tooltip:
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Name: Cyborg Commando
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Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 50
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Prerequisites: ~nahand, natech
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BuildLimit: 1
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-Crushable:
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Selectable:
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Bounds: 14,30,0,-7
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Voiced:
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VoiceSet: CyborgCommando
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Mobile:
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Speed: 56
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Health:
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HP: 500
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PoisonedByTiberium:
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Weapon: TiberiumHeal
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Passenger:
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RevealsShroud:
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Range: 7c0
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Armament:
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Weapon: CyCannon
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LocalOffset: 170,85,683
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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Prone60Percent: 60
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Prone70Percent: 70
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Prone100Percent: 100
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Prone350Percent: 350
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1,idle2
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MHIJACK:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 60
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Prerequisites: ~nahand, natech # natech must be natmpl
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Valued:
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Cost: 100
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Tooltip:
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Name: Mutant Hijacker
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Description: Hijacks enemy vehicles.\n Unarmed
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Selectable:
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Bounds: 12,17,0,-9
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Voiced:
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VoiceSet: Hijacker
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Health:
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HP: 300
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PoisonedByTiberium:
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Weapon: TiberiumHeal
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Mobile:
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Speed: 99
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Captures:
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CaptureTypes: Vehicle
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RevealsShroud:
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Range: 6c0
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-AutoTarget:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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Prone60Percent: 60
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Prone70Percent: 70
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Prone100Percent: 100
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Prone350Percent: 350
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1,idle2
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