Files
OpenRA/mods/ts/rules/nod-infantry.yaml
Vaclav Petras 371f784d43 reorder infantry build palette in TS mod
The order is not the same as the original one (influenced by dependencies) but the main point is to have standard infantry (E1) first, E2 second, ENGINEER third, and the special units on last places. The biggest difference to the original is GDI MEDIC as last (which also applies when both GDI and NOD units are available).
2015-05-30 22:55:49 -04:00

156 lines
2.9 KiB
YAML

E3:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 20
Prerequisites: ~nahand
Valued:
Cost: 250
Tooltip:
Name: Rocket Infantry
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
Selectable:
Bounds: 12,17,0,-9
Voiced:
VoiceSet: Rocket
Health:
HP: 100
Mobile:
Speed: 42
Armament@PRIMARY:
Weapon: Bazooka
LocalOffset: 128,0,640
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
CYBORG:
Inherits: ^Infantry
Armor:
Type: Light
Valued:
Cost: 650
Tooltip:
Name: Cyborg Infantry
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Infantry
BuildPaletteOrder: 40
Prerequisites: ~nahand
-Crushable:
Selectable:
Bounds: 14,30,0,-7
Voiced:
VoiceSet: Cyborg
Mobile:
Speed: 56
Health:
HP: 300
PoisonedByTiberium:
Weapon: TiberiumHeal
Passenger:
RevealsShroud:
Range: 5c0
Armament:
Weapon: Vulcan3
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
CYC2:
Inherits: ^Infantry
Armor:
Type: Heavy
Valued:
Cost: 2000
Tooltip:
Name: Cyborg Commando
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~nahand, natech
BuildLimit: 1
-Crushable:
Selectable:
Bounds: 14,30,0,-7
Voiced:
VoiceSet: CyborgCommando
Mobile:
Speed: 56
Health:
HP: 500
PoisonedByTiberium:
Weapon: TiberiumHeal
Passenger:
RevealsShroud:
Range: 7c0
Armament:
Weapon: CyCannon
LocalOffset: 170,85,683
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
MHIJACK:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: ~nahand, natech # natech must be natmpl
Valued:
Cost: 100
Tooltip:
Name: Mutant Hijacker
Description: Hijacks enemy vehicles.\n Unarmed
Selectable:
Bounds: 12,17,0,-9
Voiced:
VoiceSet: Hijacker
Health:
HP: 300
PoisonedByTiberium:
Weapon: TiberiumHeal
Mobile:
Speed: 99
Captures:
CaptureTypes: Vehicle
RevealsShroud:
Range: 6c0
-AutoTarget:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2