259 lines
8.0 KiB
C#
259 lines
8.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class CrateInfo : TraitInfo, IPositionableInfo, Requires<RenderSpritesInfo>
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{
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[Desc("Length of time (in ticks) until the crate gets removed automatically. " +
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"A value of zero disables auto-removal.")]
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public readonly int Duration = 0;
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[Desc("Allowed to land on.")]
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public readonly HashSet<string> TerrainTypes = new HashSet<string>();
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[Desc("Define actors that can collect crates by setting this into the Crushes field from the Mobile trait.")]
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public readonly string CrushClass = "crate";
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public override object Create(ActorInitializer init) { return new Crate(init, this); }
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public IReadOnlyDictionary<CPos, SubCell> OccupiedCells(ActorInfo info, CPos location, SubCell subCell = SubCell.Any)
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{
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return new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } };
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}
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bool IOccupySpaceInfo.SharesCell => false;
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public bool CanEnterCell(World world, Actor self, CPos cell, SubCell subCell = SubCell.FullCell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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{
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// Since crates don't share cells and GetAvailableSubCell only returns SubCell.Full or SubCell.Invalid, we ignore the subCell parameter
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return GetAvailableSubCell(world, cell, ignoreActor, check) != SubCell.Invalid;
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}
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public bool CanExistInCell(World world, CPos cell)
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{
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if (!world.Map.Contains(cell))
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return false;
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var type = world.Map.GetTerrainInfo(cell).Type;
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if (!TerrainTypes.Contains(type))
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return false;
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return true;
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}
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public SubCell GetAvailableSubCell(World world, CPos cell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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{
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if (!CanExistInCell(world, cell))
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return SubCell.Invalid;
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if (check == BlockedByActor.None)
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return SubCell.FullCell;
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return !world.ActorMap.GetActorsAt(cell).Any(x => x != ignoreActor)
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? SubCell.FullCell : SubCell.Invalid;
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}
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}
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public class Crate : ITick, IPositionable, ICrushable, ISync, INotifyCreated,
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INotifyParachute, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyCrushed
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{
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readonly Actor self;
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readonly CrateInfo info;
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bool collected;
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INotifyCenterPositionChanged[] notifyCenterPositionChanged;
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[Sync]
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int ticks;
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[Sync]
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public CPos Location;
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public Crate(ActorInitializer init, CrateInfo info)
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{
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self = init.Self;
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this.info = info;
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var locationInit = init.GetOrDefault<LocationInit>();
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if (locationInit != null)
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SetPosition(self, locationInit.Value);
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}
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void INotifyCreated.Created(Actor self)
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{
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notifyCenterPositionChanged = self.TraitsImplementing<INotifyCenterPositionChanged>().ToArray();
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}
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses) { }
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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if (!crushClasses.Contains(info.CrushClass))
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return;
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OnCrushInner(crusher);
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}
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void INotifyParachute.OnParachute(Actor self) { }
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void INotifyParachute.OnLanded(Actor self)
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{
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// Check whether the crate landed on anything
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var landedOn = self.World.ActorMap.GetActorsAt(self.Location)
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.Where(a => a != self);
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if (!landedOn.Any())
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return;
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var collector = landedOn.FirstOrDefault(a =>
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{
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// Mobile is (currently) the only trait that supports crushing
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var mi = a.Info.TraitInfoOrDefault<MobileInfo>();
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if (mi == null)
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return false;
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// Make sure that the actor can collect this crate type
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// Crate can only be crushed if it is not in the air.
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return self.IsAtGroundLevel() && mi.LocomotorInfo.Crushes.Contains(info.CrushClass);
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});
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// Destroy the crate if none of the units in the cell are valid collectors
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if (collector != null)
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OnCrushInner(collector);
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else
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self.Dispose();
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}
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void OnCrushInner(Actor crusher)
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{
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if (collected)
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return;
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var crateActions = self.TraitsImplementing<CrateAction>();
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self.Dispose();
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collected = true;
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if (crateActions.Any())
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{
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var shares = crateActions.Select(a => (Action: a, Shares: a.GetSelectionSharesOuter(crusher)));
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var totalShares = shares.Sum(a => a.Shares);
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var n = self.World.SharedRandom.Next(totalShares);
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foreach (var s in shares)
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{
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if (n < s.Shares)
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{
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s.Action.Activate(crusher);
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return;
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}
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n -= s.Shares;
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}
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}
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}
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void ITick.Tick(Actor self)
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{
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if (info.Duration != 0 && self.IsInWorld && ++ticks >= info.Duration)
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self.Dispose();
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}
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public CPos TopLeft => Location;
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public (CPos, SubCell)[] OccupiedCells() { return new[] { (Location, SubCell.FullCell) }; }
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public WPos CenterPosition { get; private set; }
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// Sets the location (Location) and position (CenterPosition)
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public void SetPosition(Actor self, WPos pos)
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{
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var cell = self.World.Map.CellContaining(pos);
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SetLocation(self, cell);
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SetCenterPosition(self, self.World.Map.CenterOfCell(cell) + new WVec(WDist.Zero, WDist.Zero, self.World.Map.DistanceAboveTerrain(pos)));
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}
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// Sets the location (Location) and position (CenterPosition)
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public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any)
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{
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SetLocation(self, cell);
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SetCenterPosition(self, self.World.Map.CenterOfCell(cell));
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}
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// Sets only the CenterPosition
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public void SetCenterPosition(Actor self, WPos pos)
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{
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CenterPosition = pos;
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self.World.UpdateMaps(self, this);
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// This can be called from the constructor before notifyCenterPositionChanged is assigned.
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if (notifyCenterPositionChanged != null)
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foreach (var n in notifyCenterPositionChanged)
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n.CenterPositionChanged(self, 0, 0);
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}
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// Sets only the location (Location)
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void SetLocation(Actor self, CPos cell)
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{
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self.World.ActorMap.RemoveInfluence(self, this);
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Location = cell;
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self.World.ActorMap.AddInfluence(self, this);
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}
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public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return self.Location == location && ticks + 1 == info.Duration; }
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public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
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public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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{
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return info.GetAvailableSubCell(self.World, cell, ignoreActor, check);
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}
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public bool CanExistInCell(CPos cell) { return info.CanExistInCell(self.World, cell); }
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public bool CanEnterCell(CPos a, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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{
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return GetAvailableSubCell(a, SubCell.Any, ignoreActor, check) != SubCell.Invalid;
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}
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bool ICrushable.CrushableBy(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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return crushClasses.Contains(info.CrushClass);
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}
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LongBitSet<PlayerBitMask> ICrushable.CrushableBy(Actor self, BitSet<CrushClass> crushClasses)
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{
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return crushClasses.Contains(info.CrushClass) ? self.World.AllPlayersMask : self.World.NoPlayersMask;
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}
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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self.World.AddToMaps(self, this);
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self.World.WorldActor.TraitOrDefault<CrateSpawner>()?.IncrementCrates();
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if (self.World.Map.DistanceAboveTerrain(CenterPosition) > WDist.Zero && self.TraitOrDefault<Parachutable>() != null)
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self.QueueActivity(new Parachute(self));
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}
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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{
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self.World.RemoveFromMaps(self, this);
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self.World.WorldActor.TraitOrDefault<CrateSpawner>()?.DecrementCrates();
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}
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}
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}
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