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7f752519bb689bab8045a3ed3307f4f5c4287fdb
OpenRA/OpenRA.Game/Traits
History
Paul Chote 0cff8b5b12 Add a debug visualization for muzzle positions.
2013-03-29 20:42:56 +13:00
..
Player
Add a debug visualization for muzzle positions.
2013-03-29 20:42:56 +13:00
Render
Add conversions and helpers for world coordinates.
2013-03-29 20:39:27 +13:00
World
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
Activity.cs
…
Armor.cs
…
CreatesShroud.cs
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
DrawLineToTarget.cs
Refineries now show which harvesters are linked by holding down ALT key.
2012-06-24 20:26:01 -05:00
EditorAppearance.cs
fixed wrong palette remapping for neutral buildings in editor
2012-11-26 12:21:50 +01:00
EditorTilesetFilter.cs
…
Health.cs
avoid unneccessary float calculations and conversions
2013-03-25 12:38:57 +01:00
LintAttributes.cs
…
RevealsShroud.cs
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
Selectable.cs
…
SelectionDecorations.cs
Introducing per-player shrouds.
2012-12-13 15:16:56 -08:00
Target.cs
dead things are no longer valid targets
2012-09-16 11:24:36 +12:00
TraitsInterfaces.cs
Add conversions and helpers for world coordinates.
2013-03-29 20:39:27 +13:00
Util.cs
…
ValidateOrder.cs
…
Waypoint.cs
…
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