232 lines
6.8 KiB
C#
232 lines
6.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Video;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class VideoPlayerWidget : Widget
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{
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public Hotkey CancelKey = new Hotkey(Keycode.ESCAPE, Modifiers.None);
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public float AspectRatio = 1.2f;
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public bool DrawOverlay = true;
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public bool Skippable = true;
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public bool Paused => paused;
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public IVideo Video => video;
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Sprite videoSprite, overlaySprite;
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Sheet overlaySheet;
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IVideo video = null;
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string cachedVideo;
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float invLength;
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float2 videoOrigin, videoSize;
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float2 overlayOrigin, overlaySize;
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float overlayScale;
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bool stopped;
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bool paused;
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Action onComplete;
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public void Load(string filename)
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{
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if (filename == cachedVideo)
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return;
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var video = VideoLoader.GetVideo(Game.ModData.DefaultFileSystem.Open(filename), Game.ModData.VideoLoaders);
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Open(video);
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cachedVideo = filename;
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}
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public void Open(IVideo video)
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{
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this.video = video;
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stopped = true;
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paused = true;
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Game.Sound.StopVideo();
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onComplete = () => { };
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invLength = video.Framerate * 1f / video.Frames;
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var size = Math.Max(video.Width, video.Height);
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var textureSize = Exts.NextPowerOf2(size);
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var videoSheet = new Sheet(SheetType.BGRA, new Size(textureSize, textureSize));
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videoSheet.GetTexture().ScaleFilter = TextureScaleFilter.Linear;
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videoSheet.GetTexture().SetData(video.FrameData);
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videoSprite = new Sprite(videoSheet,
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new Rectangle(
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0,
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0,
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video.Width,
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video.Height),
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TextureChannel.RGBA);
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var scale = Math.Min((float)RenderBounds.Width / video.Width, RenderBounds.Height / (video.Height * AspectRatio));
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videoOrigin = new float2(
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RenderBounds.X + (RenderBounds.Width - scale * video.Width) / 2,
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RenderBounds.Y + (RenderBounds.Height - scale * video.Height * AspectRatio) / 2);
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// Round size to integer pixels. Round up to be consistent with the scale calculation.
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videoSize = new float2((int)Math.Ceiling(video.Width * scale), (int)Math.Ceiling(video.Height * AspectRatio * scale));
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}
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public override void Draw()
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{
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if (video == null)
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return;
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if (!stopped && !paused)
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{
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var nextFrame = 0;
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if (video.HasAudio && !Game.Sound.DummyEngine)
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nextFrame = (int)float2.Lerp(0, video.Frames, Game.Sound.VideoSeekPosition * invLength);
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else
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nextFrame = video.CurrentFrame + 1;
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// Without the 2nd check the sound playback sometimes ends before the final frame is displayed which causes the player to be stuck on the first frame
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if (nextFrame > video.Frames || nextFrame < video.CurrentFrame)
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{
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Stop();
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return;
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}
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var skippedFrames = 0;
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while (nextFrame > video.CurrentFrame)
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{
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video.AdvanceFrame();
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videoSprite.Sheet.GetTexture().SetData(video.FrameData);
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skippedFrames++;
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}
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if (skippedFrames > 1)
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Log.Write("perf", "VqaPlayer : {0} skipped {1} frames at position {2}", cachedVideo, skippedFrames, video.CurrentFrame);
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}
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WidgetUtils.DrawSprite(videoSprite, videoOrigin, videoSize);
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if (DrawOverlay)
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{
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// Create the scan line grid to render over the video
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// To avoid aliasing, this must be an integer number of screen pixels.
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// A few complications to be aware of:
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// - The video may have a different aspect ratio to the widget RenderBounds
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// - The RenderBounds coordinates may be a non-integer scale of the screen pixel size
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// - The screen pixel size may change while the video is playing back
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// (user moves a window between displays with different DPI on macOS)
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var scale = Game.Renderer.WindowScale;
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if (overlaySheet == null || overlayScale != scale)
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{
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overlaySheet?.Dispose();
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// Calculate the scan line height by converting the video scale (copied from Open()) to screen
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// pixels, halving it (scan lines cover half the pixel height), and rounding to the nearest integer.
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var videoScale = Math.Min((float)RenderBounds.Width / video.Width, RenderBounds.Height / (video.Height * AspectRatio));
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var halfRowHeight = (int)(videoScale * scale / 2 + 0.5f);
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// The overlay can be minimally stored in a 1px column which is stretched to cover the full screen
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var overlayHeight = (int)(RenderBounds.Height * scale / halfRowHeight);
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var overlaySheetSize = new Size(1, Exts.NextPowerOf2(overlayHeight));
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var overlay = new byte[4 * Exts.NextPowerOf2(overlayHeight)];
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overlaySheet = new Sheet(SheetType.BGRA, overlaySheetSize);
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// Every second pixel is the scan line - set alpha to 128 to make the lines less harsh
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for (var i = 3; i < 4 * overlayHeight; i += 8)
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overlay[i] = 128;
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overlaySheet.GetTexture().SetData(overlay, overlaySheetSize.Width, overlaySheetSize.Height);
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overlaySprite = new Sprite(overlaySheet, new Rectangle(0, 0, 1, overlayHeight), TextureChannel.RGBA);
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// Overlay origin must be rounded to the nearest screen pixel to prevent aliasing
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overlayOrigin = new float2((int)(RenderBounds.X * scale + 0.5f), (int)(RenderBounds.Y * scale + 0.5f)) / scale;
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overlaySize = new float2(RenderBounds.Width, overlayHeight * halfRowHeight / scale);
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overlayScale = scale;
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}
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WidgetUtils.DrawSprite(overlaySprite, overlayOrigin, overlaySize);
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}
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}
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public override bool HandleKeyPress(KeyInput e)
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{
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if (Hotkey.FromKeyInput(e) != CancelKey || e.Event != KeyInputEvent.Down || !Skippable)
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return false;
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Stop();
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return true;
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}
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public override bool HandleMouseInput(MouseInput mi)
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{
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return RenderBounds.Contains(mi.Location) && Skippable;
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}
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public override string GetCursor(int2 pos)
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{
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return null;
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}
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public void Play()
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{
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PlayThen(() => { });
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}
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public void PlayThen(Action after)
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{
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if (video == null)
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return;
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onComplete = after;
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if (stopped && video.HasAudio)
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Game.Sound.PlayVideo(video.AudioData, video.AudioChannels, video.SampleBits, video.SampleRate);
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else
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Game.Sound.PlayVideo();
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stopped = paused = false;
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}
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public void Pause()
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{
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if (stopped || paused || video == null)
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return;
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paused = true;
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Game.Sound.PauseVideo();
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}
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public void Stop()
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{
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if (stopped || video == null)
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return;
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stopped = true;
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paused = true;
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Game.Sound.StopVideo();
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video.Reset();
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videoSprite.Sheet.GetTexture().SetData(video.FrameData);
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Game.RunAfterTick(onComplete);
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}
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public void CloseVideo()
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{
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Stop();
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video = null;
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}
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}
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}
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