Files
OpenRA/OpenRA.Game/Graphics/SpriteSource.cs
2014-06-15 22:16:40 +12:00

267 lines
5.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using OpenRA.FileFormats;
namespace OpenRA.Graphics
{
public interface ISpriteFrame
{
Size Size { get; }
Size FrameSize { get; }
float2 Offset { get; }
byte[] Data { get; }
}
public interface ISpriteSource
{
// TODO: Change this to IReadOnlyList so users don't need to call .ToArray()
IEnumerable<ISpriteFrame> Frames { get; }
bool CacheWhenLoadingTileset { get; }
}
// TODO: Most of this should be moved into the format parsers themselves.
public enum SpriteType { Unknown, ShpTD, ShpTS, ShpD2, TmpTD, TmpRA, TmpTS, R8 }
public static class SpriteSource
{
static bool IsTmpRA(Stream s)
{
var start = s.Position;
s.Position += 20;
var a = s.ReadUInt32();
s.Position += 2;
var b = s.ReadUInt16();
s.Position = start;
return a == 0 && b == 0x2c73;
}
static bool IsTmpTD(Stream s)
{
var start = s.Position;
s.Position += 16;
var a = s.ReadUInt32();
var b = s.ReadUInt32();
s.Position = start;
return a == 0 && b == 0x0D1AFFFF;
}
static bool IsTmpTS(Stream s)
{
var start = s.Position;
s.Position += 8;
var sx = s.ReadUInt32();
var sy = s.ReadUInt32();
// Find the first frame
var offset = s.ReadUInt32();
if (offset > s.Length - 52)
{
s.Position = start;
return false;
}
s.Position = offset + 12;
var test = s.ReadUInt32();
s.Position = start;
return test == sx * sy / 2 + 52;
}
static bool IsShpTS(Stream s)
{
var start = s.Position;
// First word is zero
if (s.ReadUInt16() != 0)
{
s.Position = start;
return false;
}
// Sanity Check the image count
s.Position += 4;
var imageCount = s.ReadUInt16();
if (s.Position + 24 * imageCount > s.Length)
{
s.Position = start;
return false;
}
// Check the size and format flag
// Some files define bogus frames, so loop until we find a valid one
s.Position += 4;
ushort w, h, f = 0;
byte type;
do
{
w = s.ReadUInt16();
h = s.ReadUInt16();
type = s.ReadUInt8();
}
while (w == 0 && h == 0 && f++ < imageCount);
s.Position = start;
return type < 4;
}
static bool IsShpTD(Stream s)
{
var start = s.Position;
// First word is the image count
var imageCount = s.ReadUInt16();
if (imageCount == 0)
{
s.Position = start;
return false;
}
// Last offset should point to the end of file
var finalOffset = start + 14 + 8 * imageCount;
if (finalOffset > s.Length)
{
s.Position = start;
return false;
}
s.Position = finalOffset;
var eof = s.ReadUInt32();
if (eof != s.Length)
{
s.Position = start;
return false;
}
// Check the format flag on the first frame
s.Position = start + 17;
var b = s.ReadUInt8();
s.Position = start;
return b == 0x20 || b == 0x40 || b == 0x80;
}
static bool IsShpD2(Stream s)
{
var start = s.Position;
// First word is the image count
var imageCount = s.ReadUInt16();
if (imageCount == 0)
{
s.Position = start;
return false;
}
// Test for two vs four byte offset
var testOffset = s.ReadUInt32();
var offsetSize = (testOffset & 0xFF0000) > 0 ? 2 : 4;
// Last offset should point to the end of file
var finalOffset = start + 2 + offsetSize * imageCount;
if (finalOffset > s.Length)
{
s.Position = start;
return false;
}
s.Position = finalOffset;
var eof = offsetSize == 2 ? s.ReadUInt16() : s.ReadUInt32();
if (eof + 2 != s.Length)
{
s.Position = start;
return false;
}
// Check the format flag on the first frame
var b = s.ReadUInt16();
s.Position = start;
return b == 5 || b <= 3;
}
static bool IsR8(Stream s)
{
var start = s.Position;
// First byte is nonzero
if (s.ReadUInt8() == 0)
{
s.Position = start;
return false;
}
// Check the format of the first frame
s.Position = start + 25;
var d = s.ReadUInt8();
s.Position = start;
return d == 8;
}
public static SpriteType DetectSpriteType(Stream s)
{
if (IsShpTD(s))
return SpriteType.ShpTD;
if (IsShpTS(s))
return SpriteType.ShpTS;
if (IsR8(s))
return SpriteType.R8;
if (IsTmpRA(s))
return SpriteType.TmpRA;
if (IsTmpTD(s))
return SpriteType.TmpTD;
if (IsTmpTS(s))
return SpriteType.TmpTS;
if (IsShpD2(s))
return SpriteType.ShpD2;
return SpriteType.Unknown;
}
public static ISpriteSource LoadSpriteSource(Stream s, string filename)
{
var type = DetectSpriteType(s);
switch (type)
{
case SpriteType.ShpTD:
return new ShpReader(s);
case SpriteType.ShpTS:
return new ShpTSReader(s);
case SpriteType.R8:
return new R8Reader(s);
case SpriteType.TmpRA:
return new TmpRAReader(s);
case SpriteType.TmpTD:
return new TmpTDReader(s);
case SpriteType.TmpTS:
return new TmpTSReader(s);
case SpriteType.ShpD2:
return new ShpD2Reader(s);
case SpriteType.Unknown:
default:
throw new InvalidDataException(filename + " is not a valid sprite file");
}
}
}
}