Files
OpenRA/OpenRA.Mods.D2k/Traits/Render/WithCrumbleOverlay.cs
2015-06-20 22:22:59 +02:00

57 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Rendered together with the \"make\" animation.")]
public class WithCrumbleOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
{
[Desc("Sequence name to use")]
[SequenceReference] public readonly string Sequence = "crumble-overlay";
[Desc("Custom palette name")]
public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public object Create(ActorInitializer init) { return new WithCrumbleOverlay(init, this); }
}
public class WithCrumbleOverlay : INotifyBuildComplete
{
bool buildComplete = false;
public WithCrumbleOverlay(ActorInitializer init, WithCrumbleOverlayInfo info)
{
if (init.Contains<SkipMakeAnimsInit>())
return;
var rs = init.Self.Trait<RenderSprites>();
var overlay = new Animation(init.World, rs.GetImage(init.Self));
var anim = new AnimationWithOffset(overlay, null, () => !buildComplete);
// Remove the animation once it is complete
overlay.PlayThen(info.Sequence, () => init.World.AddFrameEndTask(w => rs.Remove(anim)));
rs.Add(anim, info.Palette, info.IsPlayerPalette);
}
public void BuildingComplete(Actor self)
{
buildComplete = true;
}
}
}