Files
OpenRA/OpenRa.Game/Traits/Activities/StealOre.cs
2010-01-08 21:21:20 +13:00

36 lines
837 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class StealOre : IActivity
{
Actor target;
public const int CashStolen = 100; //todo: push this out to Rules
public StealOre(Actor target) { this.target = target; }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
if (target.Owner == self.Owner) return NextActivity;
target.Owner.TakeCash(CashStolen);
self.Owner.GiveCash(CashStolen);
// the thief is sacrificed.
self.Health = 0;
Game.world.AddFrameEndTask(w => w.Remove(self));
return NextActivity;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}