Files
OpenRA/OpenRA.Mods.RA/SupportPowers/ParatroopersPower.cs
2010-11-06 12:18:04 +13:00

85 lines
2.4 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Mods.RA.Activities;
using OpenRA.Orders;
using OpenRA.Traits;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Air;
namespace OpenRA.Mods.RA
{
class ParatroopersPowerInfo : SupportPowerInfo
{
[ActorReference]
public string[] DropItems = { };
[ActorReference]
public string UnitType = "badr";
[ActorReference]
public string FlareType = "flare";
public override object Create(ActorInitializer init) { return new ParatroopersPower(init.self, this); }
}
class ParatroopersPower : SupportPower, IResolveOrder
{
public ParatroopersPower(Actor self, ParatroopersPowerInfo info) : base(self, info) { }
protected override void OnActivate()
{
Self.World.OrderGenerator =
new GenericSelectTarget( Owner.PlayerActor, "ParatroopersActivate", "ability" );
}
public void ResolveOrder(Actor self, Order order)
{
if (!IsAvailable) return;
if (order.OrderString == "ParatroopersActivate")
{
DoParadrop(Owner, order.TargetLocation,
self.Info.Traits.Get<ParatroopersPowerInfo>().DropItems);
FinishActivate();
}
}
void DoParadrop(Player owner, int2 p, string[] items)
{
var startPos = owner.World.ChooseRandomEdgeCell();
owner.World.AddFrameEndTask(w =>
{
var info = (Info as ParatroopersPowerInfo);
var flare = info.FlareType != null ? w.CreateActor(info.FlareType, new TypeDictionary
{
new LocationInit( p ),
new OwnerInit( owner ),
}) : null;
var a = w.CreateActor(info.UnitType, new TypeDictionary
{
new LocationInit( startPos ),
new OwnerInit( owner ),
new FacingInit( Util.GetFacing(p - startPos, 0) ),
new AltitudeInit( Rules.Info[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude ),
});
a.CancelActivity();
a.QueueActivity(new FlyCircle(p));
a.Trait<ParaDrop>().SetLZ(p, flare);
var cargo = a.Trait<Cargo>();
foreach (var i in items)
cargo.Load(a, owner.World.CreateActor(false, i.ToLowerInvariant(), new TypeDictionary { new OwnerInit( a.Owner ) }));
});
}
}
}