Files
OpenRA/OpenRA.Game/PlayerDatabase.cs

89 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA
{
public class PlayerDatabase : IGlobalModData
{
public readonly string Profile = "https://forum.openra.net/openra/info/";
[FieldLoader.Ignore]
readonly object syncObject = new object();
[FieldLoader.Ignore]
readonly Dictionary<string, Sprite> spriteCache = new Dictionary<string, Sprite>();
// 128x128 is large enough for 25 unique 24x24 sprites
[FieldLoader.Ignore]
SheetBuilder sheetBuilder;
public PlayerBadge LoadBadge(MiniYaml yaml)
{
if (sheetBuilder == null)
{
sheetBuilder = new SheetBuilder(SheetType.BGRA, 128);
// We must manually force the buffer creation to avoid a crash
// that is indirectly triggered by rendering from a Sheet that
// has not yet been written to.
sheetBuilder.Current.CreateBuffer();
}
var labelNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Label");
var icon24Node = yaml.Nodes.FirstOrDefault(n => n.Key == "Icon24");
if (labelNode == null || icon24Node == null)
return null;
Sprite sprite;
lock (syncObject)
{
if (!spriteCache.TryGetValue(icon24Node.Value.Value, out sprite))
{
sprite = spriteCache[icon24Node.Value.Value] = sheetBuilder.Allocate(new Size(24, 24));
Action<DownloadDataCompletedEventArgs> onComplete = i =>
{
if (i.Error != null)
return;
try
{
var icon = new Png(new MemoryStream(i.Result));
if (icon.Width == 24 && icon.Height == 24)
{
Game.RunAfterTick(() =>
{
Util.FastCopyIntoSprite(sprite, icon);
sprite.Sheet.CommitBufferedData();
});
}
}
catch { }
};
new Download(icon24Node.Value.Value, _ => { }, onComplete);
}
}
return new PlayerBadge(labelNode.Value.Value, sprite);
}
}
}