Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
80a91de1be10064b409bc87b28ceec1d09830d24
OpenRA/OpenRA.Game/Traits/Player
History
alzeih aeefc94fe0 BuildPaletteWidget: don't click on buttons if the palette isn't open. Don't allow hotkeys unless palette is open. Move key handling into widget.
2010-07-15 18:24:54 +12:00
..
EvaAlerts.cs
BuildPaletteWidget: don't click on buttons if the palette isn't open. Don't allow hotkeys unless palette is open. Move key handling into widget.
2010-07-15 18:24:54 +12:00
PlaceBuilding.cs
move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
2010-07-08 17:24:12 +12:00
PlayerResources.cs
Move StoresOre into Mods.RA
2010-07-08 19:32:07 +12:00
ProductionQueue.cs
ActorInitializer, in preparation for next change (bob)
2010-06-19 14:28:30 +12:00
TechTreeCache.cs
Fix regressions.
2010-05-24 21:14:36 +12:00
Powered by Gitea Version: 1.25.1 Page: 74ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API