Files
OpenRA/mods/d2k/weapons/other.yaml
C. Helmig 80b69af30c d2k: sonic weapon fix.
Works around buggy friend-foe discrimination (/Falloff) for sonic weapon. Damage values closer to original game. (Fixes #13850)
2017-08-23 13:02:54 +02:00

309 lines
6.2 KiB
YAML

Sound:
ReloadDelay: 90
Range: 5c0
Report: SONIC1.WAV
Projectile: AreaBeam
Speed: 0c128
Duration: 4 # Has a length of 0c512
DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
Width: 0c512
Shape: Flat
Falloff: 100, 100, 50
Range: 0, 6c0, 11c0
BeyondTargetRange: 1c0
Color: 00FFFFC8
Warhead@1Dam: SpreadDamage
Range: 0, 32
Falloff: 100, 100
Damage: 86
AffectsParent: false
ValidStances: Neutral, Enemy
Versus:
none: 200
light: 110
wood: 110
wall: 50
building: 60
heavy: 60
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@2Dam: SpreadDamage
Range: 0, 32
Falloff: 100, 100
Damage: 43 # Only does half damage to friendly units
AffectsParent: false
ValidStances: Ally
Versus:
none: 200
light: 110
wood: 110
wall: 50
building: 60
heavy: 60
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
WormJaw:
ReloadDelay: 10
InvalidTargets: Structure, Infantry
Range: 1c512
Warhead@1Dam: TargetDamage # HACK: The warhead is needed for targeting
InvalidTargets: Structure, Infantry
OrniBomb:
ReloadDelay: 25
Burst: 5
BurstDelays: 6
Range: 3c0
Projectile: GravityBomb
Image: BOMBS
Velocity: 0, 0, -64
Acceleration: 0, 0, 0
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 750 #400 in original, reduce when bombers can do multiple passes
Versus:
none: 90
wall: 50
building: 75
wood: 60
light: 60
heavy: 60
invulnerable: 0
cy: 25
harvester: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV
VictimScanRadius: 0
Crush:
Warhead@1Dam: SpreadDamage
Damage: 100
DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect
ImpactSounds: CRUSH1.WAV
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: EXPLLG2.WAV
VictimScanRadius: 0
Atomic:
Warhead@1Dam: SpreadDamage
Spread: 1c0
Falloff: 200, 100, 50, 25, 12, 0
Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
Versus:
none: 90
wall: 50
building: 75
wood: 60
light: 60
heavy: 60
invulnerable: 0
cy: 25
harvester: 60
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@2Eff: CreateEffect
Explosions: nuke
ImpactSounds: EXPLLG2.WAV
VictimScanRadius: 0
CrateNuke:
Inherits: Atomic
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 500
AffectsParent: true
CrateExplosion:
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 500
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
invulnerable: 0
cy: 20
harvester: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV
VictimScanRadius: 0
UnitExplodeSmall:
Warhead@1Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: EXPLSML1.WAV
VictimScanRadius: 0
UnitExplodeMed:
Warhead@1Eff: CreateEffect
Explosions: building
ImpactSounds: EXPLSML2.WAV
VictimScanRadius: 0
UnitExplodeLarge:
Warhead@1Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLLG2.WAV
VictimScanRadius: 0
BuildingExplode:
Warhead@1Eff: CreateEffect
Explosions: building, self_destruct, large_explosion
VictimScanRadius: 0
WallExplode:
Warhead@1Eff: CreateEffect
Explosions: wall_explosion
ImpactSounds: EXPLHG1.WAV
VictimScanRadius: 0
grenade:
ReloadDelay: 50
Range: 4c0
Projectile: Bullet
Speed: 160
Blockable: false
LaunchAngle: 128
Inaccuracy: 416
Image: grenade
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 65, 35, 20, 0
Damage: 150
Versus:
none: 125
wood: 70
light: 30
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLMD2.WAV
VictimScanRadius: 0
GrenDeath:
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 150
Versus:
none: 125
wood: 70
light: 30
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: building
ImpactSounds: EXPLSML4.WAV
VictimScanRadius: 0
SardDeath:
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 300
Versus:
none: 15
wall: 75
building: 60
wood: 65
light: 90
invulnerable: 0
cy: 30
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: EXPLSML2.WAV
VictimScanRadius: 0
SpiceExplosion:
Projectile: Bullet
Speed: 50, 75
Blockable: false
LaunchAngle: 60, 90
TrailImage: large_trail
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 75
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
AffectsParent: true
Warhead@2Res: CreateResource
AddsResourceType: Spice
Size: 1
Warhead@3Eff: CreateEffect
Explosions: med_explosion
VictimScanRadius: 0
BloomExplosion:
Report: EXPLMD1.WAV
Range: 0c8
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 750
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
AffectsParent: true