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OpenRA/glsl/postprocess_tint.frag
2025-12-30 22:57:55 +00:00

15 lines
252 B
GLSL

#version {VERSION}
#ifdef GL_ES
precision mediump float;
#endif
uniform vec3 Tint;
uniform sampler2D SourceTexture;
out vec4 fragColor;
void main()
{
vec4 c = texelFetch(SourceTexture, ivec2(gl_FragCoord.xy), 0);
fragColor = vec4(Tint, c.a) * c;
}