Add GrantConditionOn*Layer traits This allows to - drop some booleans from Locomotor - drop a good part of the subterranean- and jumpjet-specific code/hacks from Mobile - grant more than 1 condition per layer type (via multiple traits) - easily add more traits of this kind for other layers
60 lines
2.2 KiB
C#
60 lines
2.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class GrantConditionOnJumpjetLayerInfo : GrantConditionOnLayerInfo
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{
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public override object Create(ActorInitializer init) { return new GrantConditionOnJumpjetLayer(init.Self, this); }
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public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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var mobileInfo = ai.TraitInfoOrDefault<MobileInfo>();
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if (mobileInfo == null || !(mobileInfo.LocomotorInfo is JumpjetLocomotorInfo))
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throw new YamlException("GrantConditionOnJumpjetLayer requires Mobile to be linked to a JumpjetLocomotor!");
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base.RulesetLoaded(rules, ai);
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}
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}
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public class GrantConditionOnJumpjetLayer : GrantConditionOnLayer<GrantConditionOnJumpjetLayerInfo>, INotifyFinishedMoving
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{
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bool jumpjetInAir;
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public GrantConditionOnJumpjetLayer(Actor self, GrantConditionOnJumpjetLayerInfo info)
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: base(self, info, CustomMovementLayerType.Jumpjet) { }
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void INotifyFinishedMoving.FinishedMoving(Actor self, byte oldLayer, byte newLayer)
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{
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if (jumpjetInAir && oldLayer != ValidLayerType && newLayer != ValidLayerType)
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UpdateConditions(self, oldLayer, newLayer);
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}
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protected override void UpdateConditions(Actor self, byte oldLayer, byte newLayer)
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{
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if (!jumpjetInAir && newLayer == ValidLayerType && oldLayer != ValidLayerType && conditionToken == ConditionManager.InvalidConditionToken)
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{
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conditionToken = conditionManager.GrantCondition(self, Info.Condition);
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jumpjetInAir = true;
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}
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// By the time the condition is meant to be revoked, the 'oldLayer' is already no longer the Jumpjet layer, either
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if (jumpjetInAir && newLayer != ValidLayerType && oldLayer != ValidLayerType && conditionToken != ConditionManager.InvalidConditionToken)
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{
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conditionToken = conditionManager.RevokeCondition(self, conditionToken);
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jumpjetInAir = false;
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}
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}
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}
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}
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