Files
OpenRA/OpenRA.Mods.Common/Traits/Conditions/GrantConditionOnTunnelLayer.cs
reaperrr 81343926b6 Split Locomotor trait from Mobile
Add GrantConditionOn*Layer traits

This allows to
- drop some booleans from Locomotor
- drop a good part of the subterranean- and jumpjet-specific code/hacks from Mobile
- grant more than 1 condition per layer type (via multiple traits)
- easily add more traits of this kind for other layers
2018-05-03 10:49:21 +02:00

27 lines
926 B
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class GrantConditionOnTunnelLayerInfo : GrantConditionOnLayerInfo
{
public override object Create(ActorInitializer init) { return new GrantConditionOnTunnelLayer(init.Self, this); }
}
public class GrantConditionOnTunnelLayer : GrantConditionOnLayer<GrantConditionOnTunnelLayerInfo>
{
public GrantConditionOnTunnelLayer(Actor self, GrantConditionOnTunnelLayerInfo info)
: base(self, info, CustomMovementLayerType.Tunnel) { }
}
}