Add GrantConditionOn*Layer traits This allows to - drop some booleans from Locomotor - drop a good part of the subterranean- and jumpjet-specific code/hacks from Mobile - grant more than 1 condition per layer type (via multiple traits) - easily add more traits of this kind for other layers
27 lines
926 B
C#
27 lines
926 B
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class GrantConditionOnTunnelLayerInfo : GrantConditionOnLayerInfo
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{
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public override object Create(ActorInitializer init) { return new GrantConditionOnTunnelLayer(init.Self, this); }
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}
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public class GrantConditionOnTunnelLayer : GrantConditionOnLayer<GrantConditionOnTunnelLayerInfo>
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{
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public GrantConditionOnTunnelLayer(Actor self, GrantConditionOnTunnelLayerInfo info)
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: base(self, info, CustomMovementLayerType.Tunnel) { }
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}
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}
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