Files
OpenRA/OpenRA.Mods.Common/Traits/World/JumpjetLocomotor.cs
reaperrr 81343926b6 Split Locomotor trait from Mobile
Add GrantConditionOn*Layer traits

This allows to
- drop some booleans from Locomotor
- drop a good part of the subterranean- and jumpjet-specific code/hacks from Mobile
- grant more than 1 condition per layer type (via multiple traits)
- easily add more traits of this kind for other layers
2018-05-03 10:49:21 +02:00

37 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used by Mobile. Required for jumpjet actors. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
public class JumpjetLocomotorInfo : LocomotorInfo
{
[Desc("Pathfinding cost for taking off or landing.")]
public readonly int JumpjetTransitionCost = 0;
[Desc("The terrain types that this actor can transition on. Leave empty to allow any.")]
public readonly HashSet<string> JumpjetTransitionTerrainTypes = new HashSet<string>();
[Desc("Can this actor transition on slopes?")]
public readonly bool JumpjetTransitionOnRamps = true;
public override object Create(ActorInitializer init) { return new JumpjetLocomotor(init.Self, this); }
}
public class JumpjetLocomotor : Locomotor
{
public JumpjetLocomotor(Actor self, JumpjetLocomotorInfo info)
: base(self, info) { }
}
}