Files
OpenRA/OpenRA.Game/Graphics/RgbaColorRenderer.cs
2015-12-10 23:22:07 +00:00

130 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
namespace OpenRA.Graphics
{
public class RgbaColorRenderer : Renderer.IBatchRenderer
{
static readonly float2 Offset = new float2(0.5f, 0.5f);
readonly Renderer renderer;
readonly IShader shader;
readonly Action renderAction;
readonly Vertex[] vertices;
int nv = 0;
public RgbaColorRenderer(Renderer renderer, IShader shader)
{
this.renderer = renderer;
this.shader = shader;
vertices = new Vertex[renderer.TempBufferSize];
renderAction = () => renderer.DrawBatch(vertices, nv, PrimitiveType.QuadList);
}
public void Flush()
{
if (nv > 0)
{
renderer.Device.SetBlendMode(BlendMode.Alpha);
shader.Render(renderAction);
renderer.Device.SetBlendMode(BlendMode.None);
nv = 0;
}
}
public void DrawLine(float2 start, float2 end, float width, Color color)
{
renderer.CurrentBatchRenderer = this;
if (nv + 4 > renderer.TempBufferSize)
Flush();
var delta = (end - start) / (end - start).Length;
var corner = width / 2 * new float2(-delta.Y, delta.X);
color = Util.PremultiplyAlpha(color);
var r = color.R / 255.0f;
var g = color.G / 255.0f;
var b = color.B / 255.0f;
var a = color.A / 255.0f;
vertices[nv++] = new Vertex(start - corner + Offset, r, g, b, a);
vertices[nv++] = new Vertex(start + corner + Offset, r, g, b, a);
vertices[nv++] = new Vertex(end + corner + Offset, r, g, b, a);
vertices[nv++] = new Vertex(end - corner + Offset, r, g, b, a);
}
public void FillRect(float2 tl, float2 br, Color color)
{
renderer.CurrentBatchRenderer = this;
if (nv + 4 > renderer.TempBufferSize)
Flush();
color = Util.PremultiplyAlpha(color);
var r = color.R / 255.0f;
var g = color.G / 255.0f;
var b = color.B / 255.0f;
var a = color.A / 255.0f;
vertices[nv++] = new Vertex(new float2(tl.X, tl.Y) + Offset, r, g, b, a);
vertices[nv++] = new Vertex(new float2(br.X, tl.Y) + Offset, r, g, b, a);
vertices[nv++] = new Vertex(new float2(br.X, br.Y) + Offset, r, g, b, a);
vertices[nv++] = new Vertex(new float2(tl.X, br.Y) + Offset, r, g, b, a);
}
public void FillRect(float2 a, float2 b, float2 c, float2 d, Color color)
{
renderer.CurrentBatchRenderer = this;
if (nv + 4 > renderer.TempBufferSize)
Flush();
color = Util.PremultiplyAlpha(color);
var cr = color.R / 255.0f;
var cg = color.G / 255.0f;
var cb = color.B / 255.0f;
var ca = color.A / 255.0f;
vertices[nv++] = new Vertex(a + Offset, cr, cg, cb, ca);
vertices[nv++] = new Vertex(b + Offset, cr, cg, cb, ca);
vertices[nv++] = new Vertex(c + Offset, cr, cg, cb, ca);
vertices[nv++] = new Vertex(d + Offset, cr, cg, cb, ca);
}
public void FillEllipse(RectangleF r, Color color, int vertices = 32)
{
// TODO: Create an ellipse polygon instead
var a = (r.Right - r.Left) / 2;
var b = (r.Bottom - r.Top) / 2;
var xc = (r.Right + r.Left) / 2;
var yc = (r.Bottom + r.Top) / 2;
for (var y = r.Top; y <= r.Bottom; y++)
{
var dx = a * (float)Math.Sqrt(1 - (y - yc) * (y - yc) / b / b);
DrawLine(new float2(xc - dx, y), new float2(xc + dx, y), 1, color);
}
}
public void SetViewportParams(Size screen, float zoom, int2 scroll)
{
shader.SetVec("Scroll", scroll.X, scroll.Y);
shader.SetVec("r1", zoom * 2f / screen.Width, -zoom * 2f / screen.Height);
shader.SetVec("r2", -1, 1);
}
}
}