Files
OpenRA/OpenRA.Game/Graphics/VoxelLoader.cs
2015-10-26 00:25:28 +02:00

245 lines
6.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.FileSystem;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public struct VoxelRenderData
{
public readonly int Start;
public readonly int Count;
public readonly Sheet Sheet;
public VoxelRenderData(int start, int count, Sheet sheet)
{
Start = start;
Count = count;
Sheet = sheet;
}
}
public sealed class VoxelLoader : IDisposable
{
static readonly float[] ChannelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
readonly List<Vertex[]> vertices = new List<Vertex[]>();
readonly Cache<Pair<string, string>, Voxel> voxels;
IVertexBuffer<Vertex> vertexBuffer;
int totalVertexCount;
int cachedVertexCount;
SheetBuilder sheetBuilder;
static SheetBuilder CreateSheetBuilder()
{
var allocated = false;
Func<Sheet> allocate = () =>
{
if (allocated)
throw new SheetOverflowException("");
allocated = true;
return SheetBuilder.AllocateSheet(SheetType.DualIndexed, Game.Settings.Graphics.SheetSize);
};
return new SheetBuilder(SheetType.DualIndexed, allocate);
}
public VoxelLoader()
{
voxels = new Cache<Pair<string, string>, Voxel>(LoadFile);
vertices = new List<Vertex[]>();
totalVertexCount = 0;
cachedVertexCount = 0;
sheetBuilder = CreateSheetBuilder();
}
Vertex[] GenerateSlicePlane(int su, int sv, Func<int, int, VxlElement> first, Func<int, int, VxlElement> second, Func<int, int, float[]> coord)
{
var colors = new byte[su * sv];
var normals = new byte[su * sv];
var c = 0;
for (var v = 0; v < sv; v++)
for (var u = 0; u < su; u++)
{
var voxel = first(u, v) ?? second(u, v);
colors[c] = voxel == null ? (byte)0 : voxel.Color;
normals[c] = voxel == null ? (byte)0 : voxel.Normal;
c++;
}
var s = sheetBuilder.Allocate(new Size(su, sv));
Util.FastCopyIntoChannel(s, 0, colors);
Util.FastCopyIntoChannel(s, 1, normals);
s.Sheet.CommitBufferedData();
var channelP = ChannelSelect[(int)s.Channel];
var channelC = ChannelSelect[(int)s.Channel + 1];
return new Vertex[4]
{
new Vertex(coord(0, 0), s.Left, s.Top, channelP, channelC),
new Vertex(coord(su, 0), s.Right, s.Top, channelP, channelC),
new Vertex(coord(su, sv), s.Right, s.Bottom, channelP, channelC),
new Vertex(coord(0, sv), s.Left, s.Bottom, channelP, channelC)
};
}
IEnumerable<Vertex[]> GenerateSlicePlanes(VxlLimb l)
{
Func<int, int, int, VxlElement> get = (x, y, z) =>
{
if (x < 0 || y < 0 || z < 0)
return null;
if (x >= l.Size[0] || y >= l.Size[1] || z >= l.Size[2])
return null;
var v = l.VoxelMap[(byte)x, (byte)y];
if (v == null || !v.ContainsKey((byte)z))
return null;
return l.VoxelMap[(byte)x, (byte)y][(byte)z];
};
// Cull slices without any visible faces
var xPlanes = new bool[l.Size[0] + 1];
var yPlanes = new bool[l.Size[1] + 1];
var zPlanes = new bool[l.Size[2] + 1];
for (var x = 0; x < l.Size[0]; x++)
{
for (var y = 0; y < l.Size[1]; y++)
{
for (var z = 0; z < l.Size[2]; z++)
{
if (get(x, y, z) == null)
continue;
// Only generate a plane if it is actually visible
if (!xPlanes[x] && get(x - 1, y, z) == null)
xPlanes[x] = true;
if (!xPlanes[x + 1] && get(x + 1, y, z) == null)
xPlanes[x + 1] = true;
if (!yPlanes[y] && get(x, y - 1, z) == null)
yPlanes[y] = true;
if (!yPlanes[y + 1] && get(x, y + 1, z) == null)
yPlanes[y + 1] = true;
if (!zPlanes[z] && get(x, y, z - 1) == null)
zPlanes[z] = true;
if (!zPlanes[z + 1] && get(x, y, z + 1) == null)
zPlanes[z + 1] = true;
}
}
}
for (var x = 0; x <= l.Size[0]; x++)
if (xPlanes[x])
yield return GenerateSlicePlane(l.Size[1], l.Size[2],
(u, v) => get(x, u, v),
(u, v) => get(x - 1, u, v),
(u, v) => new float[] { x, u, v });
for (var y = 0; y <= l.Size[1]; y++)
if (yPlanes[y])
yield return GenerateSlicePlane(l.Size[0], l.Size[2],
(u, v) => get(u, y, v),
(u, v) => get(u, y - 1, v),
(u, v) => new float[] { u, y, v });
for (var z = 0; z <= l.Size[2]; z++)
if (zPlanes[z])
yield return GenerateSlicePlane(l.Size[0], l.Size[1],
(u, v) => get(u, v, z),
(u, v) => get(u, v, z - 1),
(u, v) => new float[] { u, v, z });
}
public VoxelRenderData GenerateRenderData(VxlLimb l)
{
Vertex[] v;
try
{
v = GenerateSlicePlanes(l).SelectMany(x => x).ToArray();
}
catch (SheetOverflowException)
{
// Sheet overflow - allocate a new sheet and try once more
Log.Write("debug", "Voxel sheet overflow! Generating new sheet");
sheetBuilder.Current.ReleaseBuffer();
sheetBuilder = CreateSheetBuilder();
v = GenerateSlicePlanes(l).SelectMany(x => x).ToArray();
}
vertices.Add(v);
var start = totalVertexCount;
var count = v.Length;
totalVertexCount += count;
return new VoxelRenderData(start, count, sheetBuilder.Current);
}
public void RefreshBuffer()
{
if (vertexBuffer != null)
vertexBuffer.Dispose();
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer(totalVertexCount);
vertexBuffer.SetData(vertices.SelectMany(v => v).ToArray(), totalVertexCount);
cachedVertexCount = totalVertexCount;
}
public IVertexBuffer<Vertex> VertexBuffer
{
get
{
if (cachedVertexCount != totalVertexCount)
RefreshBuffer();
return vertexBuffer;
}
}
Voxel LoadFile(Pair<string, string> files)
{
VxlReader vxl;
HvaReader hva;
using (var s = GlobalFileSystem.Open(files.First + ".vxl"))
vxl = new VxlReader(s);
using (var s = GlobalFileSystem.Open(files.Second + ".hva"))
hva = new HvaReader(s, files.Second + ".hva");
return new Voxel(this, vxl, hva);
}
public Voxel Load(string vxl, string hva)
{
return voxels[Pair.New(vxl, hva)];
}
public void Finish()
{
sheetBuilder.Current.ReleaseBuffer();
}
public void Dispose()
{
if (vertexBuffer != null)
vertexBuffer.Dispose();
sheetBuilder.Dispose();
}
}
}