Files
OpenRA/OpenRA.Game/Map/ActorInitializer.cs
2015-10-02 21:58:02 -05:00

116 lines
3.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA
{
public interface IActorInitializer
{
World World { get; }
T Get<T>() where T : IActorInit;
U Get<T, U>() where T : IActorInit<U>;
bool Contains<T>() where T : IActorInit;
}
public class ActorInitializer : IActorInitializer
{
public readonly Actor Self;
public World World { get { return Self.World; } }
internal TypeDictionary Dict;
public ActorInitializer(Actor actor, TypeDictionary dict)
{
Self = actor;
Dict = dict;
}
public T Get<T>() where T : IActorInit { return Dict.Get<T>(); }
public U Get<T, U>() where T : IActorInit<U> { return Dict.Get<T>().Value(World); }
public bool Contains<T>() where T : IActorInit { return Dict.Contains<T>(); }
}
public interface IActorInit { }
public interface IActorInit<T> : IActorInit
{
T Value(World world);
}
public class FacingInit : IActorInit<int>
{
[FieldFromYamlKey] readonly int value = 128;
public FacingInit() { }
public FacingInit(int init) { value = init; }
public int Value(World world) { return value; }
}
public class LocationInit : IActorInit<CPos>
{
[FieldFromYamlKey] readonly CPos value = CPos.Zero;
public LocationInit() { }
public LocationInit(CPos init) { value = init; }
public CPos Value(World world) { return value; }
}
public class SubCellInit : IActorInit<SubCell>
{
[FieldFromYamlKey] readonly int value = (int)SubCell.FullCell;
public SubCellInit() { }
public SubCellInit(int init) { value = init; }
public SubCellInit(SubCell init) { value = (int)init; }
public SubCell Value(World world) { return (SubCell)value; }
}
public class CenterPositionInit : IActorInit<WPos>
{
[FieldFromYamlKey] readonly WPos value = WPos.Zero;
public CenterPositionInit() { }
public CenterPositionInit(WPos init) { value = init; }
public WPos Value(World world) { return value; }
}
public class OwnerInit : IActorInit<Player>
{
[FieldFromYamlKey] public readonly string PlayerName = "Neutral";
Player player;
public OwnerInit() { }
public OwnerInit(string playerName) { this.PlayerName = playerName; }
public OwnerInit(Player player)
{
this.player = player;
this.PlayerName = player.InternalName;
}
public Player Value(World world)
{
if (player != null)
return player;
return world.Players.First(x => x.InternalName == PlayerName);
}
}
// Allows maps / transformations to specify the faction variant of an actor.
public class FactionInit : IActorInit<string>
{
[FieldFromYamlKey] public readonly string Faction;
public FactionInit() { }
public FactionInit(string faction) { Faction = faction; }
public string Value(World world) { return Faction; }
}
}