Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20181215/RefactorResourceLevelAnimating.cs

77 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RefactorResourceLevelAnimating : UpdateRule
{
public override string Name { get { return "Streamlined traits animating player resource level"; } }
public override string Description
{
get
{
return "Replaced WithSiloAnimation with WithResourceLevelSpriteBody and\n" +
"renamed WithResources to WithResourceLevelOverlay.";
}
}
readonly List<string> locations = new List<string>();
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Any())
yield return "WithSiloAnimation has been replaced by WithResourceLevelSpriteBody.\n" +
"You may need to disable/remove any previous (including inherited) *SpriteBody traits\n" +
"on the following actors:\n" +
UpdateUtils.FormatMessageList(locations);
locations.Clear();
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var wr in actorNode.ChildrenMatching("WithResources"))
wr.RenameKey("WithResourceLevelOverlay");
var siloAnims = actorNode.ChildrenMatching("WithSiloAnimation");
foreach (var sa in siloAnims)
{
// If it's a trait removal, we only rename it.
if (sa.IsRemoval())
{
sa.RenameKey("WithResourceLevelSpriteBody");
continue;
}
var sequence = sa.LastChildMatching("Sequence");
var body = sa.LastChildMatching("Body");
if (sequence == null)
{
var newSequenceNode = new MiniYamlNode("Sequence", "stages");
sa.AddNode(newSequenceNode);
}
if (body != null)
sa.RemoveNode(body);
sa.RenameKey("WithResourceLevelSpriteBody");
locations.Add("{0} ({1})".F(actorNode.Key, sa.Location.Filename));
}
yield break;
}
}
}