Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20181215/RenameCrateActionNotification.cs

53 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameCrateActionNotification : UpdateRule
{
public override string Name { get { return "*CrateAction>Notification renamed to Sound"; } }
public override string Description
{
get
{
return "'*CrateAction' traits now have an actual `Notification` field.\n" +
"The new `Sound` field does what the old `Notification` did.";
}
}
string[] traits =
{
"DuplicateUnitCrateAction",
"ExplodeCrateAction",
"GiveCashCrateAction",
"GiveMcvCrateAction",
"GiveUnitCrateAction",
"GrantExternalConditionCrateAction",
"HealUnitsCrateAction",
"HideMapCrateAction",
"LevelUpCrateAction",
"RevelMapCrateAction",
"SupportPowerCrateAction"
};
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var trait in traits)
foreach (var action in actorNode.ChildrenMatching(trait))
action.RenameChildrenMatching("Notification", "Sound");
yield break;
}
}
}