Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20190314/AddAircraftIdleBehavior.cs
2019-07-21 16:29:38 +02:00

84 lines
2.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class AddAircraftIdleBehavior : UpdateRule
{
public override string Name { get { return "Several aircraft traits and fields were replaced by Aircraft.IdleBehavior"; } }
public override string Description
{
get
{
return "ReturnOnIdle and FlyAwayOnIdle traits as well as LandWhenIdle boolean\n"
+ "were replaced by Aircraft.IdleBehavior.";
}
}
readonly List<Tuple<string, string>> returnOnIdles = new List<Tuple<string, string>>();
public override IEnumerable<string> AfterUpdate(ModData modData)
{
var message = "ReturnOnIdle trait has been removed from the places listed below.\n"
+ "Since this trait has been dysfunctional for a long time,\n"
+ "IdleBehavior: ReturnToBase is NOT being set automatically.\n"
+ "If you want your aircraft to return when idle, manually set it on the following definitions:\n"
+ UpdateUtils.FormatMessageList(returnOnIdles.Select(n => n.Item1 + " (" + n.Item2 + ")"));
if (returnOnIdles.Any())
yield return message;
returnOnIdles.Clear();
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
var aircraft = actorNode.LastChildMatching("Aircraft");
var returnOnIdle = actorNode.LastChildMatching("ReturnOnIdle");
var flyAwayOnIdle = actorNode.LastChildMatching("FlyAwayOnIdle");
if (aircraft != null)
{
var landWhenIdle = false;
var landWhenIdleNode = aircraft.LastChildMatching("LandWhenIdle");
if (landWhenIdleNode != null)
{
landWhenIdle = landWhenIdleNode.NodeValue<bool>();
aircraft.RemoveNode(landWhenIdleNode);
}
// FlyAwayOnIdle should have had higher priority than LandWhenIdle even if both were 'true'.
// ReturnOnIdle has been broken for so long that it's safer to ignore it here and only inform
// the modder of the places it's been removed from, so they can change the IdleBehavior manually if desired.
if (flyAwayOnIdle != null && !flyAwayOnIdle.IsRemoval())
aircraft.AddNode(new MiniYamlNode("IdleBehavior", "LeaveMap"));
else if (landWhenIdle)
aircraft.AddNode(new MiniYamlNode("IdleBehavior", "Land"));
}
if (flyAwayOnIdle != null)
actorNode.RemoveNode(flyAwayOnIdle);
if (returnOnIdle != null)
{
returnOnIdles.Add(Tuple.Create(actorNode.Key, actorNode.Location.Filename));
actorNode.RemoveNode(returnOnIdle);
}
yield break;
}
}
}