And remove ITargetablePositions from Building. Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
961 lines
18 KiB
YAML
961 lines
18 KiB
YAML
^ExistsInWorld:
|
|
AppearsOnRadar:
|
|
CombatDebugOverlay:
|
|
GivesExperience:
|
|
PlayerExperienceModifier: 1
|
|
ScriptTriggers:
|
|
ConditionManager:
|
|
RenderDebugState:
|
|
|
|
^SpriteActor:
|
|
BodyOrientation:
|
|
QuantizeFacingsFromSequence:
|
|
AutoSelectionSize:
|
|
RenderSprites:
|
|
|
|
^GainsExperience:
|
|
GainsExperience:
|
|
Conditions:
|
|
200: rank-veteran
|
|
400: rank-veteran
|
|
800: rank-veteran
|
|
1600: rank-veteran
|
|
GrantCondition@RANK-ELITE:
|
|
RequiresCondition: rank-veteran >= 4
|
|
Condition: rank-elite
|
|
DamageMultiplier@RANK-1:
|
|
RequiresCondition: rank-veteran == 1
|
|
Modifier: 95
|
|
DamageMultiplier@RANK-2:
|
|
RequiresCondition: rank-veteran == 2
|
|
Modifier: 90
|
|
DamageMultiplier@RANK-3:
|
|
RequiresCondition: rank-veteran == 3
|
|
Modifier: 85
|
|
DamageMultiplier@RANK-ELITE:
|
|
RequiresCondition: rank-elite
|
|
Modifier: 75
|
|
FirepowerMultiplier@RANK-1:
|
|
RequiresCondition: rank-veteran == 1
|
|
Modifier: 105
|
|
FirepowerMultiplier@RANK-2:
|
|
RequiresCondition: rank-veteran == 2
|
|
Modifier: 110
|
|
FirepowerMultiplier@RANK-3:
|
|
RequiresCondition: rank-veteran == 3
|
|
Modifier: 120
|
|
FirepowerMultiplier@RANK-ELITE:
|
|
RequiresCondition: rank-elite
|
|
Modifier: 130
|
|
SpeedMultiplier@RANK-1:
|
|
RequiresCondition: rank-veteran == 1
|
|
Modifier: 105
|
|
SpeedMultiplier@RANK-2:
|
|
RequiresCondition: rank-veteran == 2
|
|
Modifier: 110
|
|
SpeedMultiplier@RANK-3:
|
|
RequiresCondition: rank-veteran == 3
|
|
Modifier: 120
|
|
SpeedMultiplier@RANK-ELITE:
|
|
RequiresCondition: rank-elite
|
|
Modifier: 140
|
|
ReloadDelayMultiplier@RANK-1:
|
|
RequiresCondition: rank-veteran == 1
|
|
Modifier: 95
|
|
ReloadDelayMultiplier@RANK-2:
|
|
RequiresCondition: rank-veteran == 2
|
|
Modifier: 90
|
|
ReloadDelayMultiplier@RANK-3:
|
|
RequiresCondition: rank-veteran == 3
|
|
Modifier: 85
|
|
ReloadDelayMultiplier@RANK-ELITE:
|
|
RequiresCondition: rank-elite
|
|
Modifier: 75
|
|
InaccuracyMultiplier@RANK-1:
|
|
RequiresCondition: rank-veteran == 1
|
|
Modifier: 90
|
|
InaccuracyMultiplier@RANK-2:
|
|
RequiresCondition: rank-veteran == 2
|
|
Modifier: 80
|
|
InaccuracyMultiplier@RANK-3:
|
|
RequiresCondition: rank-veteran == 3
|
|
Modifier: 70
|
|
InaccuracyMultiplier@RANK-ELITE:
|
|
RequiresCondition: rank-elite
|
|
Modifier: 50
|
|
SelfHealing@ELITE:
|
|
Step: 2
|
|
Delay: 100
|
|
HealIfBelow: 100
|
|
DamageCooldown: 125
|
|
RequiresCondition: rank-elite
|
|
WithDecoration@RANK-1:
|
|
Image: rank
|
|
Sequence: rank-veteran-1
|
|
Palette: effect
|
|
ReferencePoint: Bottom, Right
|
|
RequiresCondition: rank-veteran == 1
|
|
ZOffset: 256
|
|
WithDecoration@RANK-2:
|
|
Image: rank
|
|
Sequence: rank-veteran-2
|
|
Palette: effect
|
|
ReferencePoint: Bottom, Right
|
|
RequiresCondition: rank-veteran == 2
|
|
ZOffset: 256
|
|
WithDecoration@RANK-3:
|
|
Image: rank
|
|
Sequence: rank-veteran-3
|
|
Palette: effect
|
|
ReferencePoint: Bottom, Right
|
|
RequiresCondition: rank-veteran == 3
|
|
ZOffset: 256
|
|
WithDecoration@RANK-ELITE:
|
|
Image: rank
|
|
Sequence: rank-elite
|
|
Palette: effect
|
|
ReferencePoint: Bottom, Right
|
|
RequiresCondition: rank-elite
|
|
ZOffset: 256
|
|
|
|
^IronCurtainable:
|
|
WithColoredOverlay@IRONCURTAIN:
|
|
RequiresCondition: invulnerability
|
|
DamageMultiplier@IRONCURTAIN:
|
|
RequiresCondition: invulnerability
|
|
Modifier: 0
|
|
TimedConditionBar:
|
|
Condition: invulnerability
|
|
ExternalCondition@INVULNERABILITY:
|
|
Condition: invulnerability
|
|
|
|
^Vehicle:
|
|
Inherits@1: ^ExistsInWorld
|
|
Inherits@2: ^GainsExperience
|
|
Inherits@3: ^IronCurtainable
|
|
Inherits@4: ^SpriteActor
|
|
Huntable:
|
|
DrawLineToTarget:
|
|
UpdatesPlayerStatistics:
|
|
Mobile:
|
|
Crushes: mine, crate
|
|
TerrainSpeeds:
|
|
Clear: 80
|
|
Rough: 40
|
|
Road: 100
|
|
Bridge: 100
|
|
Ore: 70
|
|
Gems: 70
|
|
Beach: 40
|
|
TurnSpeed: 5
|
|
SelectionDecorations:
|
|
WithSpriteControlGroupDecoration:
|
|
Selectable:
|
|
Bounds: 24, 24
|
|
Targetable:
|
|
TargetTypes: Ground, Repair, Vehicle
|
|
RequiresCondition: !parachute
|
|
Repairable:
|
|
Chronoshiftable:
|
|
Passenger:
|
|
CargoType: Vehicle
|
|
AttackMove:
|
|
HiddenUnderFog:
|
|
ActorLostNotification:
|
|
ProximityCaptor:
|
|
Types: Vehicle
|
|
GivesBounty:
|
|
GpsDot:
|
|
String: Vehicle
|
|
WithDamageOverlay:
|
|
Guard:
|
|
Guardable:
|
|
Tooltip:
|
|
GenericName: Vehicle
|
|
EjectOnDeath:
|
|
PilotActor: e1
|
|
SuccessRate: 20
|
|
EjectOnGround: true
|
|
EjectInAir: false
|
|
AllowUnsuitableCell: false
|
|
Capturable:
|
|
Type: vehicle
|
|
CaptureThreshold: 100
|
|
CancelActivity: True
|
|
CaptureNotification:
|
|
Notification: UnitStolen
|
|
MustBeDestroyed:
|
|
Voiced:
|
|
VoiceSet: VehicleVoice
|
|
Parachutable:
|
|
FallRate: 26
|
|
KilledOnImpassableTerrain: true
|
|
GroundCorpseSequence:
|
|
GroundCorpsePalette:
|
|
WaterCorpseSequence:
|
|
WaterCorpsePalette:
|
|
ParachutingCondition: parachute
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
WithFacingSpriteBody:
|
|
WithParachute:
|
|
ShadowImage: parach-shadow
|
|
ShadowSequence: idle
|
|
Image: parach
|
|
Sequence: idle
|
|
OpeningSequence: open
|
|
Offset: 0,0,200
|
|
RequiresCondition: parachute
|
|
BodyOrientation:
|
|
UseClassicFacingFudge: True
|
|
HitShape:
|
|
|
|
^Tank:
|
|
Inherits: ^Vehicle
|
|
Mobile:
|
|
Crushes: wall, mine, crate
|
|
TerrainSpeeds:
|
|
Clear: 80
|
|
Rough: 70
|
|
Road: 100
|
|
Bridge: 100
|
|
Ore: 70
|
|
Gems: 70
|
|
Beach: 70
|
|
Targetable:
|
|
TargetTypes: Ground, C4, Repair, Tank
|
|
ProximityCaptor:
|
|
Types: Tank
|
|
Tooltip:
|
|
GenericName: Tank
|
|
|
|
^Infantry:
|
|
Inherits@1: ^ExistsInWorld
|
|
Inherits@2: ^GainsExperience
|
|
Inherits@3: ^SpriteActor
|
|
Huntable:
|
|
DrawLineToTarget:
|
|
Health:
|
|
HP: 25
|
|
Armor:
|
|
Type: None
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
Mobile:
|
|
Speed: 56
|
|
Crushes: mine, crate
|
|
SharesCell: true
|
|
TerrainSpeeds:
|
|
Clear: 90
|
|
Rough: 80
|
|
Road: 100
|
|
Bridge: 100
|
|
Ore: 80
|
|
Gems: 80
|
|
Beach: 80
|
|
SelectionDecorations:
|
|
WithSpriteControlGroupDecoration:
|
|
Selectable:
|
|
Bounds: 12,18,0,-8
|
|
Targetable:
|
|
TargetTypes: Ground, Infantry, Disguise
|
|
RequiresCondition: !parachute
|
|
QuantizeFacingsFromSequence:
|
|
Sequence: stand
|
|
WithInfantryBody:
|
|
WithDeathAnimation:
|
|
DeathTypes:
|
|
DefaultDeath: 1
|
|
BulletDeath: 2
|
|
SmallExplosionDeath: 3
|
|
ExplosionDeath: 4
|
|
FireDeath: 5
|
|
ElectricityDeath: 6
|
|
CrushedSequence: die-crushed
|
|
AttackMove:
|
|
Passenger:
|
|
CargoType: Infantry
|
|
HiddenUnderFog:
|
|
ActorLostNotification:
|
|
GivesBounty:
|
|
GpsDot:
|
|
String: Infantry
|
|
Crushable:
|
|
CrushSound: squishy2.aud
|
|
Guard:
|
|
Guardable:
|
|
Tooltip:
|
|
GenericName: Soldier
|
|
SelfHealing@HOSPITAL:
|
|
Step: 5
|
|
Delay: 100
|
|
HealIfBelow: 100
|
|
DamageCooldown: 125
|
|
RequiresCondition: hospitalheal
|
|
GrantConditionOnPrerequisite:
|
|
Condition: hospitalheal
|
|
Prerequisites: hosp
|
|
DeathSounds@NORMAL:
|
|
DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath
|
|
DeathSounds@BURNED:
|
|
Voice: Burned
|
|
DeathTypes: FireDeath
|
|
DeathSounds@ZAPPED:
|
|
Voice: Zapped
|
|
DeathTypes: ElectricityDeath
|
|
Parachutable:
|
|
FallRate: 26
|
|
KilledOnImpassableTerrain: true
|
|
GroundImpactSound: squishy2.aud
|
|
WaterImpactSound: splash9.aud
|
|
WaterCorpseSequence: small_splash
|
|
ParachutingCondition: parachute
|
|
Cloneable:
|
|
Types: Infantry
|
|
Voiced:
|
|
VoiceSet: GenericVoice
|
|
WithParachute:
|
|
ShadowImage: parach-shadow
|
|
ShadowSequence: idle
|
|
Image: parach
|
|
Sequence: idle
|
|
OpeningSequence: open
|
|
Offset: 0,0,427
|
|
RequiresCondition: parachute
|
|
HitShape:
|
|
Type: Circle
|
|
Radius: 128
|
|
|
|
^Soldier:
|
|
Inherits: ^Infantry
|
|
UpdatesPlayerStatistics:
|
|
MustBeDestroyed:
|
|
AutoTarget:
|
|
ProximityCaptor:
|
|
Types: Infantry
|
|
TakeCover:
|
|
DamageModifiers:
|
|
Prone50Percent: 50
|
|
DamageTriggers: TriggerProne
|
|
WithInfantryBody:
|
|
IdleSequences: idle1,idle2
|
|
StandSequences: stand,stand2
|
|
DetectCloaked:
|
|
CloakTypes: Hijacker
|
|
|
|
^CivInfantry:
|
|
Inherits: ^Infantry
|
|
Selectable:
|
|
Class: CivInfantry
|
|
Valued:
|
|
Cost: 10
|
|
Tooltip:
|
|
Name: Civilian
|
|
GenericVisibility: None
|
|
RevealsShroud:
|
|
Range: 2c0
|
|
ProximityCaptor:
|
|
Types: CivilianInfantry
|
|
ScaredyCat:
|
|
Voiced:
|
|
VoiceSet: CivilianMaleVoice
|
|
Wanders:
|
|
MinMoveDelay: 150
|
|
MaxMoveDelay: 750
|
|
|
|
^ArmedCivilian:
|
|
Armament:
|
|
Weapon: Pistol
|
|
AttackFrontal:
|
|
WithInfantryBody:
|
|
DefaultAttackSequence: shoot
|
|
|
|
^Ship:
|
|
Inherits@1: ^ExistsInWorld
|
|
Inherits@2: ^GainsExperience
|
|
Inherits@3: ^IronCurtainable
|
|
Inherits@4: ^SpriteActor
|
|
Huntable:
|
|
DrawLineToTarget:
|
|
UpdatesPlayerStatistics:
|
|
Mobile:
|
|
Crushes: crate
|
|
TerrainSpeeds:
|
|
Water: 100
|
|
SelectionDecorations:
|
|
WithSpriteControlGroupDecoration:
|
|
Selectable:
|
|
Bounds: 24,24
|
|
Targetable:
|
|
TargetTypes: Ground, Water, Repair
|
|
HiddenUnderFog:
|
|
AttackMove:
|
|
ActorLostNotification:
|
|
Notification: NavalUnitLost
|
|
ProximityCaptor:
|
|
Types: Ship
|
|
GivesBounty:
|
|
Chronoshiftable:
|
|
RepairableNear:
|
|
GpsDot:
|
|
String: Ship
|
|
WithDamageOverlay:
|
|
Explodes:
|
|
Weapon: UnitExplodeShip
|
|
EmptyWeapon: UnitExplodeShip
|
|
Guard:
|
|
Guardable:
|
|
Tooltip:
|
|
GenericName: Ship
|
|
MustBeDestroyed:
|
|
EditorTilesetFilter:
|
|
ExcludeTilesets: INTERIOR
|
|
Voiced:
|
|
VoiceSet: VehicleVoice
|
|
WithFacingSpriteBody:
|
|
HitShape:
|
|
|
|
^NeutralPlane:
|
|
Inherits@1: ^ExistsInWorld
|
|
Inherits@3: ^IronCurtainable
|
|
Inherits@4: ^SpriteActor
|
|
Huntable:
|
|
DrawLineToTarget:
|
|
UpdatesPlayerStatistics:
|
|
AppearsOnRadar:
|
|
UseLocation: true
|
|
SelectionDecorations:
|
|
WithSpriteControlGroupDecoration:
|
|
Selectable:
|
|
Bounds: 24,24
|
|
Aircraft:
|
|
RepairBuildings: fix
|
|
RearmBuildings: afld
|
|
AirborneCondition: airborne
|
|
Targetable@GROUND:
|
|
TargetTypes: Ground, Repair, Vehicle
|
|
RequiresCondition: !airborne
|
|
Targetable@AIRBORNE:
|
|
TargetTypes: Air
|
|
RequiresCondition: airborne
|
|
HiddenUnderFog:
|
|
Type: GroundPosition
|
|
AttackMove:
|
|
Guard:
|
|
Guardable:
|
|
ActorLostNotification:
|
|
Notification: AirUnitLost
|
|
ProximityCaptor:
|
|
Types: Plane
|
|
EjectOnDeath:
|
|
PilotActor: E1
|
|
SuccessRate: 50
|
|
EjectOnGround: false
|
|
EjectInAir: true
|
|
AllowUnsuitableCell: true
|
|
GivesBounty:
|
|
GpsDot:
|
|
String: Plane
|
|
Tooltip:
|
|
GenericName: Plane
|
|
WithShadow:
|
|
Offset: 43, 128, 0
|
|
ZOffset: -129
|
|
WithFacingSpriteBody:
|
|
MustBeDestroyed:
|
|
Voiced:
|
|
VoiceSet: GenericVoice
|
|
HitShape:
|
|
|
|
^Plane:
|
|
Inherits: ^NeutralPlane
|
|
Inherits@2: ^GainsExperience
|
|
|
|
^Helicopter:
|
|
Inherits: ^Plane
|
|
Tooltip:
|
|
GenericName: Helicopter
|
|
Aircraft:
|
|
RearmBuildings: hpad
|
|
CanHover: True
|
|
CruisingCondition: cruising
|
|
GpsDot:
|
|
String: Helicopter
|
|
Hovers@CRUISING:
|
|
RequiresCondition: cruising
|
|
BodyOrientation:
|
|
UseClassicFacingFudge: True
|
|
|
|
^BasicBuilding:
|
|
Inherits@1: ^ExistsInWorld
|
|
Inherits@2: ^IronCurtainable
|
|
Inherits@3: ^SpriteActor
|
|
SelectionDecorations:
|
|
WithSpriteControlGroupDecoration:
|
|
Selectable:
|
|
Priority: 3
|
|
Targetable:
|
|
TargetTypes: Ground, C4, DetonateAttack, Structure
|
|
HitShape:
|
|
UseOccupiedCellsOffsets: true
|
|
Building:
|
|
Dimensions: 1,1
|
|
Footprint: x
|
|
TerrainTypes: Clear,Road
|
|
RequiresBaseProvider: True
|
|
SoundOnDamageTransition:
|
|
DamagedSounds: kaboom1.aud
|
|
DestroyedSounds: kaboom22.aud
|
|
WithSpriteBody:
|
|
Explodes:
|
|
Type: Footprint
|
|
Weapon: BuildingExplode
|
|
EmptyWeapon: BuildingExplode
|
|
CaptureNotification:
|
|
ShakeOnDeath:
|
|
ProximityCaptor:
|
|
Types: Building
|
|
GivesBounty:
|
|
Guardable:
|
|
Range: 3c0
|
|
FrozenUnderFog:
|
|
FrozenUnderFogUpdatedByGps:
|
|
Tooltip:
|
|
GenericName: Structure
|
|
Demolishable:
|
|
|
|
^Building:
|
|
Inherits: ^BasicBuilding
|
|
Huntable:
|
|
UpdatesPlayerStatistics:
|
|
GivesBuildableArea:
|
|
RepairableBuilding:
|
|
PlayerExperience: 25
|
|
EngineerRepairable:
|
|
AcceptsDeliveredCash:
|
|
WithMakeAnimation:
|
|
ExternalCapturable:
|
|
ExternalCapturableBar:
|
|
EmitInfantryOnSell:
|
|
ActorTypes: e1,e1,e1,tecn,tecn
|
|
MustBeDestroyed:
|
|
RequiredForShortGame: true
|
|
GpsDot:
|
|
String: Structure
|
|
Sellable:
|
|
SellSounds: cashturn.aud
|
|
|
|
^ScienceBuilding:
|
|
Inherits: ^Building
|
|
EmitInfantryOnSell:
|
|
ActorTypes: e1,e1,e1,e1,tecn,tecn,tecn,tecn,tecn,tecn,tecn,tecn,tecn,tecn,e6,e6,e6,e6,e6,chan,chan,chan,chan
|
|
|
|
^Defense:
|
|
Inherits: ^Building
|
|
Targetable:
|
|
TargetTypes: Ground, C4, DetonateAttack, Structure, Defense
|
|
MustBeDestroyed:
|
|
RequiredForShortGame: false
|
|
AutoTarget:
|
|
-GivesBuildableArea:
|
|
-AcceptsDeliveredCash:
|
|
DrawLineToTarget:
|
|
RenderRangeCircle:
|
|
Explodes:
|
|
Weapon: SmallBuildingExplode
|
|
EmptyWeapon: SmallBuildingExplode
|
|
|
|
^Wall:
|
|
Inherits@1: ^ExistsInWorld
|
|
Inherits@2: ^SpriteActor
|
|
Building:
|
|
Dimensions: 1,1
|
|
Footprint: x
|
|
BuildSounds: placbldg.aud
|
|
Adjacent: 7
|
|
TerrainTypes: Clear,Road
|
|
SoundOnDamageTransition:
|
|
DamagedSounds: sandbag2.aud
|
|
DestroyedSounds: sandbag2.aud
|
|
Crushable:
|
|
CrushClasses: wall
|
|
LineBuild:
|
|
Range: 8
|
|
NodeTypes: wall
|
|
LineBuildNode:
|
|
Types: wall
|
|
Targetable:
|
|
TargetTypes: Ground, DetonateAttack, Wall
|
|
RenderSprites:
|
|
Palette: effect
|
|
WithWallSpriteBody:
|
|
AutoTargetIgnore:
|
|
Sellable:
|
|
SellSounds: cashturn.aud
|
|
Guardable:
|
|
FrozenUnderFog:
|
|
FrozenUnderFogUpdatedByGps:
|
|
Health:
|
|
HP: 100
|
|
HitShape:
|
|
Type: Rectangle
|
|
TopLeft: -512, -512
|
|
BottomRight: 512, 512
|
|
|
|
^Gate:
|
|
Inherits: ^BasicBuilding
|
|
Valued:
|
|
Cost: 250
|
|
Health:
|
|
HP: 350
|
|
Armor:
|
|
Type: Heavy
|
|
LineBuildNode:
|
|
Types: concrete, gate
|
|
-Building:
|
|
-WithSpriteBody:
|
|
WithGateSpriteBody:
|
|
Tooltip:
|
|
Name: Gate
|
|
Gate:
|
|
Adjacent: 4
|
|
BlocksProjectilesHeight: 0
|
|
BuildSounds: place2.aud
|
|
OpeningSound: cashturn.aud
|
|
ClosingSound: cashturn.aud
|
|
TerrainTypes: Clear, Road
|
|
HitShape:
|
|
|
|
^TechBuilding:
|
|
Inherits: ^BasicBuilding
|
|
Huntable:
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Wood
|
|
Tooltip:
|
|
Name: Civilian Building
|
|
GenericVisibility: None
|
|
FrozenUnderFog:
|
|
HitShape:
|
|
|
|
^FakeBuilding:
|
|
Inherits: ^Building
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 100
|
|
Explodes:
|
|
Weapon: Demolish
|
|
DamageThreshold: 90
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
WithDecoration@fake:
|
|
RequiresSelection: true
|
|
Image: pips
|
|
Sequence: tag-fake
|
|
ReferencePoint: Top
|
|
ZOffset: 256
|
|
-EmitInfantryOnSell:
|
|
-MustBeDestroyed:
|
|
HitShape:
|
|
|
|
^InfiltratableFake:
|
|
Targetable:
|
|
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate
|
|
InfiltrateForDecoration:
|
|
RequiresSelection: true
|
|
Image: pips
|
|
Sequence: tag-fake
|
|
ReferencePoint: Top
|
|
ZOffset: 256
|
|
|
|
^AmmoBox:
|
|
Inherits: ^TechBuilding
|
|
-Selectable:
|
|
SelectionDecorations:
|
|
RenderSelectionBars: False
|
|
CustomSelectionSize:
|
|
CustomBounds: 24,24
|
|
Health:
|
|
HP: 10
|
|
Explodes:
|
|
Weapon: UnitExplode
|
|
Tooltip:
|
|
Name: Ammo Box
|
|
AutoTargetIgnore:
|
|
Armor:
|
|
Type: Light
|
|
Targetable:
|
|
TargetTypes: Ground, DetonateAttack
|
|
HitShape:
|
|
|
|
^CivBuilding:
|
|
Inherits: ^TechBuilding
|
|
RenderSprites:
|
|
Palette: terrain
|
|
EditorTilesetFilter:
|
|
ExcludeTilesets: INTERIOR
|
|
SpawnActorOnDeath@1:
|
|
Actor: c1
|
|
Probability: 40
|
|
SpawnActorOnDeath@2:
|
|
Actor: c4
|
|
Probability: 20
|
|
SpawnActorOnDeath@3:
|
|
Actor: c3
|
|
Probability: 15
|
|
Explodes:
|
|
Weapon: CivBuildingExplosion
|
|
|
|
^CivField:
|
|
Inherits: ^CivBuilding
|
|
-Selectable:
|
|
-SelectionDecorations:
|
|
Tooltip:
|
|
Name: Field
|
|
-Targetable:
|
|
-Demolishable:
|
|
EditorTilesetFilter:
|
|
ExcludeTilesets: INTERIOR
|
|
|
|
^Tree:
|
|
Inherits@1: ^SpriteActor
|
|
Tooltip:
|
|
Name: Tree
|
|
ShowOwnerRow: false
|
|
RenderSprites:
|
|
Palette: terrain
|
|
WithSpriteBody:
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1,1
|
|
AppearsOnRadar:
|
|
RadarColorFromTerrain:
|
|
Terrain: Tree
|
|
Health:
|
|
HP: 500
|
|
Armor:
|
|
Type: Wood
|
|
Targetable:
|
|
TargetTypes: Trees
|
|
WithDamageOverlay@SmallBurn:
|
|
DamageType: Incendiary
|
|
Image: burn-s
|
|
MinimumDamageState: Light
|
|
MaximumDamageState: Medium
|
|
WithDamageOverlay@MediumBurn:
|
|
DamageType: Incendiary
|
|
Image: burn-m
|
|
MinimumDamageState: Medium
|
|
MaximumDamageState: Heavy
|
|
WithDamageOverlay@LargeBurn:
|
|
DamageType: Incendiary
|
|
Image: burn-l
|
|
MinimumDamageState: Heavy
|
|
MaximumDamageState: Dead
|
|
AutoTargetIgnore:
|
|
HiddenUnderShroud:
|
|
ScriptTriggers:
|
|
EditorTilesetFilter:
|
|
ExcludeTilesets: INTERIOR
|
|
HitShape:
|
|
|
|
^TreeHusk:
|
|
Inherits@1: ^SpriteActor
|
|
AppearsOnRadar:
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1,1
|
|
WithSpriteBody:
|
|
Tooltip:
|
|
Name: Tree (Burnt)
|
|
ShowOwnerRow: false
|
|
FrozenUnderFog:
|
|
ScriptTriggers:
|
|
|
|
^BasicHusk:
|
|
Inherits@1: ^SpriteActor
|
|
Health:
|
|
HP: 280
|
|
Armor:
|
|
Type: Heavy
|
|
HiddenUnderFog:
|
|
Type: CenterPosition
|
|
AutoTargetIgnore:
|
|
ScriptTriggers:
|
|
WithFacingSpriteBody:
|
|
HitShape:
|
|
|
|
^Husk:
|
|
Inherits: ^BasicHusk
|
|
Husk:
|
|
AllowedTerrain: Clear, Rough, Road, Ore, Gems, Beach
|
|
Burns:
|
|
Damage: 2
|
|
Capturable:
|
|
Type: husk
|
|
AllowAllies: true
|
|
CaptureThreshold: 100
|
|
TransformOnCapture:
|
|
ForceHealthPercentage: 25
|
|
WithColoredOverlay@IDISABLE:
|
|
Palette: disabled
|
|
Targetable:
|
|
TargetTypes: Ground, Husk
|
|
RequiresForceFire: true
|
|
Chronoshiftable:
|
|
Tooltip:
|
|
GenericName: Destroyed Vehicle
|
|
BodyOrientation:
|
|
UseClassicFacingFudge: True
|
|
|
|
^PlaneHusk:
|
|
Inherits: ^BasicHusk
|
|
WithShadow:
|
|
Offset: 43, 128, 0
|
|
ZOffset: -129
|
|
Tooltip:
|
|
GenericName: Destroyed Plane
|
|
Aircraft:
|
|
FallsToEarth:
|
|
Spins: False
|
|
Moves: True
|
|
Velocity: 86
|
|
|
|
^HelicopterHusk:
|
|
Inherits: ^BasicHusk
|
|
WithShadow:
|
|
Offset: 43, 128, 0
|
|
ZOffset: -129
|
|
Tooltip:
|
|
GenericName: Destroyed Helicopter
|
|
Aircraft:
|
|
CanHover: True
|
|
FallsToEarth:
|
|
BodyOrientation:
|
|
UseClassicFacingFudge: True
|
|
|
|
^Bridge:
|
|
AlwaysVisible:
|
|
Tooltip:
|
|
Name: Bridge
|
|
ShowOwnerRow: false
|
|
Targetable:
|
|
TargetTypes: Ground, Water
|
|
RequiresForceFire: true
|
|
Building:
|
|
Footprint: ____ ____
|
|
Dimensions: 4,2
|
|
CustomSelectionSize:
|
|
CustomBounds: 96,48
|
|
Health:
|
|
HP: 1000
|
|
Armor:
|
|
Type: Concrete
|
|
AutoTargetIgnore:
|
|
ScriptTriggers:
|
|
BodyOrientation:
|
|
HitShape:
|
|
|
|
^Rock:
|
|
Inherits@1: ^SpriteActor
|
|
Tooltip:
|
|
Name: Rock
|
|
ShowOwnerRow: false
|
|
RenderSprites:
|
|
Palette: terrain
|
|
WithSpriteBody:
|
|
Building:
|
|
Footprint: __ x_
|
|
Dimensions: 2,2
|
|
AppearsOnRadar:
|
|
RadarColorFromTerrain:
|
|
Terrain: Tree
|
|
HiddenUnderShroud:
|
|
ScriptTriggers:
|
|
EditorTilesetFilter:
|
|
RequireTilesets: DESERT
|
|
|
|
^DesertCivBuilding:
|
|
Inherits: ^CivBuilding
|
|
RenderSprites:
|
|
Palette: terrain
|
|
EditorTilesetFilter:
|
|
RequireTilesets: DESERT
|
|
|
|
^Crate:
|
|
Inherits@1: ^SpriteActor
|
|
HiddenUnderFog:
|
|
Tooltip:
|
|
Name: Crate
|
|
GenericName: Crate
|
|
ShowOwnerRow: false
|
|
Crate:
|
|
Lifetime: 180
|
|
TerrainTypes: Clear, Rough, Road, Ore, Beach
|
|
RenderSprites:
|
|
Palette: effect
|
|
Image: scrate
|
|
WithCrateBody:
|
|
XmasImages: xcratea, xcrateb, xcratec, xcrated
|
|
LandSequence: land
|
|
WaterSequence: water
|
|
Parachutable:
|
|
FallRate: 26
|
|
KilledOnImpassableTerrain: false
|
|
ParachutingCondition: parachute
|
|
Passenger:
|
|
WithParachute:
|
|
Image: parach
|
|
Sequence: idle
|
|
OpeningSequence: open
|
|
ShadowImage: parach-shadow
|
|
ShadowSequence: idle
|
|
RequiresCondition: parachute
|
|
ConditionManager:
|
|
|
|
^Mine:
|
|
Inherits: ^SpriteActor
|
|
WithSpriteBody:
|
|
HiddenUnderFog:
|
|
Mine:
|
|
CrushClasses: mine
|
|
DetonateClasses: mine
|
|
AvoidFriendly: false
|
|
BlockFriendly: false
|
|
Health:
|
|
HP: 100
|
|
NotifyAppliedDamage: false
|
|
Armor:
|
|
Type: Light
|
|
Cloak:
|
|
CloakSound:
|
|
UncloakSound:
|
|
Palette:
|
|
CloakTypes: Mine
|
|
InitialDelay: 0
|
|
Tooltip:
|
|
Name: Mine
|
|
Targetable:
|
|
TargetTypes: Ground
|
|
Immobile:
|
|
OccupiesSpace: true
|
|
HitShape:
|
|
|
|
^DisabledOverlay:
|
|
WithColoredOverlay@IDISABLE:
|
|
RequiresCondition: disabled
|
|
Palette: disabled
|
|
GrantConditionOnDisabled@IDISABLE:
|
|
Condition: disabled
|
|
|
|
^DisabledByPowerOutage:
|
|
AffectedByPowerOutage:
|
|
Condition: power-outage
|
|
InfiltrateForPowerOutage:
|
|
DisableOnCondition@POWER_OUTAGE:
|
|
RequiresCondition: power-outage
|
|
Power:
|
|
RequiresCondition: !power-outage
|