Files
OpenRA/OpenRA.Game/ModData.cs
2011-01-27 20:50:00 +13:00

119 lines
3.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA
{
public class ModData
{
public readonly Manifest Manifest;
public readonly ObjectCreator ObjectCreator;
public readonly Dictionary<string, MapStub> AvailableMaps;
public readonly WidgetLoader WidgetLoader;
public ILoadScreen LoadScreen = null;
public SheetBuilder SheetBuilder;
public CursorSheetBuilder CursorSheetBuilder;
public SpriteLoader SpriteLoader;
public HardwarePalette Palette { get; private set; }
IFolder previousMapMount = null;
public ModData( params string[] mods )
{
Manifest = new Manifest( mods );
ObjectCreator = new ObjectCreator( Manifest );
LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen);
LoadScreen.Init();
LoadScreen.Display();
AvailableMaps = FindMaps( Manifest.Mods );
WidgetLoader = new WidgetLoader( this );
}
public void LoadInitialAssets()
{
// all this manipulation of static crap here is nasty and breaks
// horribly when you use ModData in unexpected ways.
FileSystem.UnmountAll();
foreach (var dir in Manifest.Folders)
FileSystem.Mount(dir);
Palette = new HardwarePalette();
ChromeProvider.Initialize( Manifest.Chrome );
SheetBuilder = new SheetBuilder( TextureChannel.Red );
CursorSheetBuilder = new CursorSheetBuilder( this );
CursorProvider.Initialize(Manifest.Cursors);
Palette.Update(new IPaletteModifier[]{});
}
public Map PrepareMap(string uid)
{
LoadScreen.Display();
if (!AvailableMaps.ContainsKey(uid))
throw new InvalidDataException("Invalid map uid: {0}".F(uid));
var map = new Map(AvailableMaps[uid].Path);
// Maps may contain custom assets
// TODO: why are they lowest priority? they should be highest.
if (previousMapMount != null) FileSystem.Unmount(previousMapMount);
previousMapMount = FileSystem.OpenPackage(map.Path, int.MaxValue);
FileSystem.Mount(previousMapMount);
// Reinit all our assets
LoadInitialAssets();
foreach (var pkg in Manifest.Packages)
FileSystem.Mount(pkg);
Rules.LoadRules(Manifest, map);
SpriteLoader = new SpriteLoader( Rules.TileSets[map.Tileset].Extensions, SheetBuilder );
SequenceProvider.Initialize(Manifest.Sequences, map.Sequences);
return map;
}
public static IEnumerable<string> FindMapsIn(string dir)
{
string[] NoMaps = { };
if (!Directory.Exists(dir))
return NoMaps;
return Directory.GetDirectories(dir)
.Concat(Directory.GetFiles(dir, "*.zip"))
.Concat(Directory.GetFiles(dir, "*.oramap"));
}
Dictionary<string, MapStub> FindMaps(string[] mods)
{
var paths = mods.SelectMany(p => FindMapsIn("mods{0}{1}{0}maps{0}".F(Path.DirectorySeparatorChar, p)))
.Concat(mods.SelectMany(p => FindMapsIn("{1}maps{0}{2}{0}".F(Path.DirectorySeparatorChar, Game.SupportDir, p))));
Dictionary<string, MapStub> ret = new Dictionary<string, MapStub>();
foreach (var path in paths)
{
var map = new MapStub(path);
if (ret.ContainsKey(map.Uid))
System.Console.WriteLine("Ignoring duplicate map: {0}", path);
else
ret.Add(map.Uid, map);
}
return ret;
}
}
public interface ILoadScreen { void Display(); void Init(); }
}